by falken76, published
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Well, I've made a 50% version of this, and I made a timelapse video of it. Enjoy. And thanks for posting this! https://www.facebook.com/video...
I was able to open the .obj file in max and add an optimize modifier to reduce the polygons, then the file was small enough to load into makerware and I was able to save it out to a binary .STL file, I will upload the .stl version of this. I hope topology isn't a factor in 3d printing, because the mesh looks like crap in wireframe view with the polycount lowered.
I tried exporting to STL from studio max and it crashed. I am able to import OBJ files into makerware and then save them as .stl files, but makerware only loads some of the files I have. This particular scanned image won't load in makerware. How can we identify why one obj file will open and another will not? I think there are too many polygons on these scans and it's crashing high end systems. I might have to bring the scans into a program like topogun to make yet another model by wrapping around the scanned mesh as a refrence, that should produce a lower polygon model, then maybe these scans can actually be used. I'm finding that the scans take so much data, You can't really do anything with the models once they're scanned.
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Edit: If you have access to a program called Topogun, you could use it to create a much lower poly version of this model. It can use a refrence mesh (This sega genesis .obj file) and you can wrap another mesh around it like shrinkwrap. The resulting mesh is much lower in poly count, it allows you to create all the proper edge loops etc. We don't have it yet, but we got the scanner for use with 3d animation and we need to use that program to re do the topology of the meshes we are going to animate so they are manageable in 3dsmax
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