Loading
Hey! This thing is still a Work in Progress. Files, instructions, and other stuff might change!

Posable Skinable Figurine

by rocketboy, published

Posable Skinable Figurine by rocketboy Feb 20, 2013

Featured Thing!

Description

Now With More Awesome Sauce!

Want a lizard with robot arms and legs?? Want his head bigger? Now's your chance!

Bend, flex and resize pretty much every aspect of this figure. When he/she/it is posed the way you'd like generate an STL and print!

Play with the joint angles to generate a surprising variety of figures both 4 and 2 legged creatures.

This is a work in progress check back often.

Full props to the following things from which I copied body parts

Heads:
thingiverse.com/thing:29114 --Celtic Skull
thingiverse.com/thing:46066 --Alien
thingiverse.com/thing:42257 --Snake
thingiverse.com/thing:32903 --Android Zombie
thingiverse.com/thing:42254 --Chicken Head
thingiverse.com/thing:45584 --Lincoln Head
thingiverse.com/thing:53271 --Smile Bunny Head
thingiverse.com/thing:12061 --Devil Head
thingiverse.com/thing:52803 --Dragon Skull

Hands:
thingiverse.com/thing:50318 --Human Hand
thingiverse.com/thing:41018 --Dorba Hands

Feet:
thingiverse.com/thing:48513
thingiverse.com/thing:38857 --Cyber Man


Torso:
thingiverse.com/thing:5865
thingiverse.com/thing:38857 --Cyber Man
thingiverse.com/thing:21192 --Bender Body

Legs:
thingiverse.com/thing:38857 --Cyber Man

Adding new body parts daily

Recent Comments

view all

Yup that's one of the torso/arm/leg skins you can choose from :).

it looks like its wearing a Cyberman suit from Dr. Who

Yeah I spent a lot of time trying to make good looking thing in openscad, there lies madness :P. Speaking of which I'm going to import some of your generated heads into my model :). Now if only I could find more Torsos..

More from Sculptures

view more

Instructions

UPDATE: Devil head and Dragon Skull options added.

Instructions
1. Click the open in Customizer Button.
2. Customize and pose until you've got what you want.
3. Generated STL
4. Open STL in repG or similar.
5. Flip model onto back and print with full support.

Note:
Arm Upper Len, Arm Lower len, and forarm to wrist ratio only work with the block arm type. Diddi for the legs.

I want more heads, arms, legs, and torsos! This is a call to action, limitations on customizer mean that I can't dynamically load your thing, but I can take an STL, render it a OpenSCAD vector format and add it to this thing. So make an awesome body part, or rip apart a statue. Link what you've got in the comments below and I'll do my bet to get it mashed in fast. Please no more than 7K faces though, I have to convert it to a openscad polyhedron, and due to the way customizer works they need to all be in the same file.

Comments

You must be logged in to post a comment.

nm42530 on Mar 8, 2013 said:

it looks like its wearing a Cyberman suit from Dr. Who

rocketboy on Mar 8, 2013 said:

Yup that's one of the torso/arm/leg skins you can choose from :).

sethmoser on Mar 4, 2013 said:

I'm super impressed with the blender exports!! Here I've been trying to figure out how to model noses in openscad... should have looked at your code sooner and spent more time in blender :) Awesome work!

rocketboy on Mar 4, 2013 said:

Yeah I spent a lot of time trying to make good looking thing in openscad, there lies madness :P. Speaking of which I'm going to import some of your generated heads into my model :). Now if only I could find more Torsos..

graphicsforge on Feb 21, 2013 said:

oh man, this is awesome!!

rocketboy on Feb 21, 2013 said:

Thank you, your Blender->openscad export script rocks, it's the only reason I was able to pull in skins. Some of the models weren't completely manifold when I exported them and they ended up with bad windings in them, but they should be manifold anyway so it's not a big deal. My next version is going to be an action figure generator.

Fused3D on Feb 20, 2013 said:

How do you render STL to Openscad Vector Format?

rocketboy on Feb 20, 2013 said:

I use this:

http://www.thingiverse.com/thi...

It's a blender-plug-in so I import the models into blender and then export them to a new OpenSCAD file and then cut and paste it into this one.

tbuser on Feb 20, 2013 said:

Impressive!

Top