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Hey! This thing is still a Work in Progress. Files, instructions, and other stuff might change!

Posable Skinable Figurine

by rocketboy, published

Posable Skinable Figurine by rocketboy Feb 20, 2013

Featured Thing!

Description

Now With More Awesome Sauce!

Want a lizard with robot arms and legs?? Want his head bigger? Now's your chance!

Bend, flex and resize pretty much every aspect of this figure. When he/she/it is posed the way you'd like generate an STL and print!

Play with the joint angles to generate a surprising variety of figures both 4 and 2 legged creatures.

This is a work in progress check back often.

Full props to the following things from which I copied body parts

Heads:

     http://www.thingiverse.com/thing:29114  --Celtic Skull
     http://www.thingiverse.com/thing:46066  --Alien
     http://www.thingiverse.com/thing:42257  --Snake
     http://www.thingiverse.com/thing:32903  --Android Zombie
 http://www.thingiverse.com/thing:42254 --Chicken Head
      http://www.thingiverse.com/thing:45584 --Lincoln Head
      http://www.thingiverse.com/thing:53271 --Smile Bunny Head

http://www.thingiverse.com/thing:12061 --Devil Head http://www.thingiverse.com/thing:52803 --Dragon Skull

Hands:

     http://www.thingiverse.com/thing:50318  --Human Hand
     http://www.thingiverse.com/thing:41018  --Dorba Hands

Feet:

     http://www.thingiverse.com/thing:48513
 http://www.thingiverse.com/thing:38857 --Cyber Man

Torso:

     http://www.thingiverse.com/thing:5865
 http://www.thingiverse.com/thing:38857 --Cyber Man
     http://www.thingiverse.com/thing:21192 --Bender Body 

Legs:

 http://www.thingiverse.com/thing:38857 --Cyber Man

Adding new body parts daily

Recent Comments

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Yup that's one of the torso/arm/leg skins you can choose from :).
it looks like its wearing a Cyberman suit from Dr. Who
Yeah I spent a lot of time trying to make good looking thing in openscad, there lies madness :P. Speaking of which I'm going to import some of your generated heads into my model :). Now if only I could find more Torsos..

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Instructions

UPDATE: Devil head and Dragon Skull options added.

Instructions

  1. Click the open in Customizer Button.
  2. Customize and pose until you've got what you want.
  3. Generated STL
  4. Open STL in repG or similar.
  5. Flip model onto back and print with full support.

Note: Arm Upper Len, Arm Lower len, and forarm to wrist ratio only work with the block arm type. Diddi for the legs.

I want more heads, arms, legs, and torsos! This is a call to action, limitations on customizer mean that I can't dynamically load your thing, but I can take an STL, render it a OpenSCAD vector format and add it to this thing. So make an awesome body part, or rip apart a statue. Link what you've got in the comments below and I'll do my bet to get it mashed in fast. Please no more than 7K faces though, I have to convert it to a openscad polyhedron, and due to the way customizer works they need to all be in the same file.

it looks like its wearing a Cyberman suit from Dr. Who
Yup that's one of the torso/arm/leg skins you can choose from :).
I'm super impressed with the blender exports!! Here I've been trying to figure out how to model noses in openscad... should have looked at your code sooner and spent more time in blender :) Awesome work!
Yeah I spent a lot of time trying to make good looking thing in openscad, there lies madness :P. Speaking of which I'm going to import some of your generated heads into my model :). Now if only I could find more Torsos..
oh man, this is awesome!!
Thank you, your Blender->openscad export script rocks, it's the only reason I was able to pull in skins. Some of the models weren't completely manifold when I exported them and they ended up with bad windings in them, but they should be manifold anyway so it's not a big deal. My next version is going to be an action figure generator.
How do you render STL to Openscad Vector Format?
I use this:

thingiverse.com/thing:47531

It's a blender-plug-in so I import the models into blender and then export them to a new OpenSCAD file and then cut and paste it into this one.
io_mesh_openscad
Give the new v0.2 exporter a try. I broke out the points, triangles and transform matrices into container functions which may make it easier for you to manage the kinematics.
Wicked! I'll give that a try tonight. My regular workflow is using meshlab to check and delete non manifold faces and most of the automated repair that I can, then I pull it into sketchup fix the rest, and start over. Once it looks good I take it into blender and usually find one or two more to fix before I finally export. Most of the more complex stuff is made by smooshing dozens of un-related parts together and it creates matrix hell :P.
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