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Smiley Bunny

by cerberus333, published

Smiley Bunny by cerberus333 Feb 23, 2013

Description

A smiling bunny
I suspect he is up to no good!

there are a few extra files here as there was a request for a "cut up' version

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Got it done just under the contest deadline ;)..
thingiverse.com/thing:59315

I'm going to add some options in the next couple of days to select between 1/8 1/10 1/12 and 1/18 sizes and a few different articulation times (I like the shoulders and hips in the current design but I'm not happy with knees elbows and head. I need to take a night off though I've spent too much time on this code in the last week.
see to me G.I. Joe is really a 12 doll/action figure.
I had an original one back when they were only that size.
I actualy like the articulation og the bandai figures like power rangers (10 inch figs).
I'll see what the parameters are when you let me know
i already have a head torso and hips in the style of the

1965 GI Joes. arms and legs are still in the works.
I've uploaded a really simple torso that will work with my Action Figure creator when I'm done here thingiverse.com/thing:57767

The only important bits are that the center for neck, arm holes and leg holes need to all be on the same plane. There also needs to be enough clearance around these parts for the limbs to move..I'm hoping to have my script up in the next couple of days, I've just had the horrible cold that's destroyed my productivity for the last week :P

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Instructions

printed at 0% infill 2 shells
240 degrees ABS
a few small holes and roughness on steep inclines
Awesome! You have to break this guy into parts so I can add the head and torso to the skinable figure :). I'd do it but with his limbs so tight to his body and the head so integrated it will be tough to make it look good after I butcher it :P.
I added a few files, hopefully these are helpful to the skining you speak of.

I havent done that but i think the smileybunnyLow3 might be what you want
i also added a head and body version. you might have to resize those as i was doing it quickly.
let me know if these are what you were looking for.
i am adding 2 stl's which i think might help in what you are looking to do
let me know if they are adequate
i made this out of a sphere and just sculpted it in sculptris.
it wasn't a boolean union of seperate parts.
I definitely appreciate your art by the way, I can code, and it's why I like OpenSCAD, but I couldn't draw or sculpt my way out of a box :P
It's perfect. I've added the head to this thingiverse.com/thing:52321

There's an example of the end product here: thingiverse.com/thing:53883

I think it mixes quite nicely. The body is going to be a bit more work to integrate, I might hold off for a bit as I'm working on a new version of the script that makes fully articulating action figures and it's soaking up most of my time.
let me know if you need some segmented body parts.
I have been interested in making articulated figures, but I was not
even considering openscad.
I've uploaded a really simple torso that will work with my Action Figure creator when I'm done here thingiverse.com/thing:57767

The only important bits are that the center for neck, arm holes and leg holes need to all be on the same plane. There also needs to be enough clearance around these parts for the limbs to move..I'm hoping to have my script up in the next couple of days, I've just had the horrible cold that's destroyed my productivity for the last week :P
That would be awesome! I'm still working out what to do with the joints, the Neck is ball and socket, the elbows and knees are single hinged for now, but would probably work better as doubles. The hands and feet spin on a pin, but I'm still working on a good articulating joint for the shoulders and hips...At this point I'm leaning towards a hinge on the end of a ball and socket. Once I have the basic mechanics down I'll post a collection of the first set of body parts so you'll have an idea of where the joints will be (you won't have to add the joints, the script will do that part). I'm aiming for G.I. Joe scale first but I think larger 12" models have the opportunity for some crazy detail and more advanced articulation
see to me G.I. Joe is really a 12 doll/action figure.
I had an original one back when they were only that size.
I actualy like the articulation og the bandai figures like power rangers (10 inch figs).
I'll see what the parameters are when you let me know
i already have a head torso and hips in the style of the

1965 GI Joes. arms and legs are still in the works.
Got it done just under the contest deadline ;)..
thingiverse.com/thing:59315

I'm going to add some options in the next couple of days to select between 1/8 1/10 1/12 and 1/18 sizes and a few different articulation times (I like the shoulders and hips in the current design but I'm not happy with knees elbows and head. I need to take a night off though I've spent too much time on this code in the last week.
And after the Austere Bunny I really thought you'd do an Oyster Bunny then I started thinking about Cloister Bunnies for some reason, and it went downhill from there...
lol
oyster bunny! that I like
i was thinking of a more austere bunny (top hat, tails).
yeah, it is sort of creepy.
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