Basic Pocket Tactics Tray

by foolsgambit, published

Basic Pocket Tactics Tray by foolsgambit Feb 26, 2013

Thing Info

5283Views 594Downloads Found in Toy & Game Accessories
Report Thing


For use with Pocket Tactics, as seen here: http://www.thingiverse.com/thing:41740 . Credit to Arian Croft (dutchmogul) for creating the game.

This is the semi-official standard Pocket Tactics tray design, best for compatibility with other Pocket Tactics players. It helps to keep your map from being disturbed during game play, and is small enough to fit in a dice bag with your force, tiles and dice. I'd recommend including three with each force, to ensure the map can be built out dynamically. Of course, tiles can always be placed off the trays for complete flexibility in map layout, although variants of the game could be created where the entire map must be built within a certain number of trays, and rules for where new trays are placed, and who places them, could be created.

More from Toy & Game Accessories

view more

Thing Info

5283Views 594Downloads Found in Toy & Game Accessories
Report Thing


Liked By

View All

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag

All Apps

This extension connects Thingiverse with Makeprintable, a cloud-based mesh repair service that analyzes, validates and repairs most common mesh errors that can occur when preparing a 3D design file...

App Info Launch App

Kiri:Moto is an integrated cloud-based slicer and tool-path generator for 3D Printing, CAM / CNC and Laser cutting. *** 3D printing mode provides model slicing and GCode output using built-in...

App Info Launch App
KiriMoto Thing App

Could you come up with a way to attach the trays to each other? A little hook maybe? It would make them even more usable.

There is another version of the tray that interconnects (see my other posted thing), but ultimately, after play testing, it just didn't add enough functionality to make it worthwhile. The interconnected trays meant you had to raise tiles on edges to add to the map, and there are always problems with mating surfaces cleanly. Finally, since the protruding connecting bits prohibited placing the other trays next to the basic trays, we decided to stick with this model. If you play Pocket Tactics, this tray is plenty usable.

It'd be neat to vary the heights just to make it slightly more interesting to look at.

That would look nicer, I agree. But I think that would impact both its portability (which is a key feature of Pocket Tactics), as well as game play (because pieces adjacent to taller hexes would be hard to remove, and there are rules for switching tiles during play in the works. Also, there may be elevation rules at some point in the future, and different heights on the trays would conflict with that ruleset.