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Basic Pocket Tactics Tray

by foolsgambit, published

Basic Pocket Tactics Tray by foolsgambit Feb 26, 2013

Description

For use with Pocket Tactics, as seen here: thingiverse.com/thing:41740 . Credit to Arian Croft (dutchmogul) for creating the game.

This is the semi-official standard Pocket Tactics tray design, best for compatibility with other Pocket Tactics players. It helps to keep your map from being disturbed during game play, and is small enough to fit in a dice bag with your force, tiles and dice. I'd recommend including three with each force, to ensure the map can be built out dynamically. Of course, tiles can always be placed off the trays for complete flexibility in map layout, although variants of the game could be created where the entire map must be built within a certain number of trays, and rules for where new trays are placed, and who places them, could be created.

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There is another version of the tray that interconnects (see my other posted thing), but ultimately, after play testing, it just didn't add enough functionality to make it worthwhile. The interconnected trays meant you had to raise tiles on edges to add to the map, and there are always problems with mating surfaces cleanly. Finally, since the protruding connecting bits prohibited placing the other trays next to the basic trays, we decided to stick with this model. If you play Pocket Tactics, this tray is plenty usable.

Could you come up with a way to attach the trays to each other? A little hook maybe? It would make them even more usable.

That would look nicer, I agree. But I think that would impact both its portability (which is a key feature of Pocket Tactics), as well as game play (because pieces adjacent to taller hexes would be hard to remove, and there are rules for switching tiles during play in the works. Also, there may be elevation rules at some point in the future, and different heights on the trays would conflict with that ruleset.

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Comments

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MRecord on Mar 18, 2013 said:

Could you come up with a way to attach the trays to each other? A little hook maybe? It would make them even more usable.

foolsgambit on Mar 19, 2013 said:

There is another version of the tray that interconnects (see my other posted thing), but ultimately, after play testing, it just didn't add enough functionality to make it worthwhile. The interconnected trays meant you had to raise tiles on edges to add to the map, and there are always problems with mating surfaces cleanly. Finally, since the protruding connecting bits prohibited placing the other trays next to the basic trays, we decided to stick with this model. If you play Pocket Tactics, this tray is plenty usable.

cymon on Feb 28, 2013 said:

It'd be neat to vary the heights just to make it slightly more interesting to look at.

foolsgambit on Mar 2, 2013 said:

That would look nicer, I agree. But I think that would impact both its portability (which is a key feature of Pocket Tactics), as well as game play (because pieces adjacent to taller hexes would be hard to remove, and there are rules for switching tiles during play in the works. Also, there may be elevation rules at some point in the future, and different heights on the trays would conflict with that ruleset.

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