Hey! This thing is still a Work in Progress. Files, instructions, and other stuff might change!

Pocket-Tactics: Summoner's Dial

by dutchmogul, published

Pocket-Tactics: Summoner's Dial by dutchmogul Feb 27, 2013


This is an accessory for Pocket-Tactics forces that include Conjured units:

Conjured Units: When a unit has a parenthetical value attached to their cost, this means that the unit must be Conjured. This value does not affect the base point value of the unit, though is used to bring the Conjured unit to the map (see below). Conjured units may not be brought to the map through the base tile and are not considered to be in reserves. Rather, they are kept in the Aether Queue and require a Summoner's Dial to be summoned.

At the beginning of the match, your Summoner's Dial starts at Zero. Each round you activate a unit with at least one Magic OFF dice to do a move action, you may turn the Summoner's Dial clockwise a single value. Once the Summoner's Dial has reached a value equal to or greater than the Comjuration cost of the unit (the Cost value in parenthesis), you may, instead of summoning or activating another unit, turn the dial counter-clockwise a number of values equal to the Conjuration cost and bring a Conjured unit to the map. The conjured unit may enter any unoccupied tile adjacent to an allied unit with a minimum of one Magic OFF dice. As with a normal summon, the unit being conjured is not subject to hazard effects when it is summoned into a hazard tile.

When a Conjured unit is defeated, rather than go to enemy captures, it is returned to the Aether Queue and may be summoned again, provided the terms for conjuration can be met.

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Any news Dutchmogul?

Absolutely! It'd be such an easy mod, and I could deco it for war gaming. I'm on it, check back in the near future....

I think it's great and look forward to seeing a 1-6 so we can use it as a turn counter for Warhammer.

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Printed at a layer height of .30 and 10% infill. Models were painted with model acrylics.


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stompreaper on Jun 13, 2013 said:

Any chance you could do a 1-6 turn counter please? *I* know semantically 0-5 is the same but I know the person I want to print one for will just complain having to start at zero because it will confuse their opponent

dutchmogul on Jun 13, 2013 said:

Oh, I'd love to make a turn counter, though this actually works as a point pool that can be increased (to a max of 5) and spent down to zero. Its pretty intrinsic to the special rules it uses.

MrPlastic on Feb 27, 2013 said:

best game ever? yes.

dutchmogul on Feb 27, 2013 said:

Haha, thanks, man! That's some high praise!

MrPlastic on Feb 27, 2013 said:

Really cool addition!