Preassembled ball-joint chain
by sylefeb, published
Print, and enjoy!
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That is a good point - I'll update the description on the website. In fact, a Linux version is on its way, and I was hoping to make it available faster. The app is in C/C++ but uses Lua for modeling language.
You might want to mention on your site that it is a Windows-only application. While GPU requirements are listed, OS requirements are nowhere to be found and a lot of us RepRappers (and software developers for such) use Linux as our primary OS. As it looks like your app is written in Lua, you may be able to make it multiplatform easily if you use standard OpenGL shaders. It looks promising and I very much look forward to a Linux release =)
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The provided 'csg' files can be imported with OpenSCAD and rendered into a stl - both contain 12 ball joints. The result is shown by the image rendered with transparency. This is a parametric model created with my own software. I will release the software soon (still working on it) but I include the script for reference - should be easy to convert to OpenSCAD.
Several assemblies are possible:
- balljoint_chain.csg is an open chain
- balljoint_cycle.csg is a closed loop
I provide stl files for the chain and loop of 8 joints (for some reason OpenSCAD has trouble with the 12 joints version on my computer). I also included gcode of the 12 joints version for my Replicator 1 -- use at your own risk (afaik the code may not work on a different printer).
I printed it in ABS, at 0.2mm layer thickness, 120 mm/s travel and 60 mm/sec print speed. These are the settings used in the provided gcode.
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