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Pocket-Tactics: Goblins of the Night Realm

by dutchmogul, published

Pocket-Tactics: Goblins of the Night Realm by dutchmogul Mar 6, 2013

Description

Introducing Pocket-Tactics! A fast-paced, modular strategy board game that all fits in a tiny bag!

This expansion provides a new faction that can be played against any of the current sets. The unit stat sheets and special rules pdf for this faction can be found here, though for the full rules sheet, visit either of the starter sets here: thingiverse.com/thing:41740 or here: thingiverse.com/thing:45269

Recent Comments

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Right, because anything that states "you" refers to the controller of the unit in question and their abilities.
"you" being the goblin player, not all players, right?
Yeah, that's right. Like it says, if the door is on the map, you roll at the beginning of your turn. If an event occurs, its resolved before before your turn is taken. Basically, anything that happens from the Goblin Door chart is bonus goblin-ey goodness ;-)

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Instructions

Printed in halves at a layer height of .10 and 10% infill. Models were assembled with superglue and painted with model acrylics.
I'm confused about the goblin door. Does only the goblin player roll for the door effects? Are all the effects relative to the door? When it says a goblin on the map moves, that's basically a free move for a goblin unit because of the door?
Yeah, that's right. Like it says, if the door is on the map, you roll at the beginning of your turn. If an event occurs, its resolved before before your turn is taken. Basically, anything that happens from the Goblin Door chart is bonus goblin-ey goodness ;-)
"you" being the goblin player, not all players, right?
Right, because anything that states "you" refers to the controller of the unit in question and their abilities.
You need to give a few sets full colour paint jobs to make the features really stand out, show people what they could look like compared to warhammer and the like. When you only have one colour, the features are hard to make out through pictures.
I suppose I could, though I don't know that it would be so impressive. These guys are less than half the size of a Warhammer model, so I wouldn't want to draw a comparison to detail ;-)
Making them bigger would result in better details as seen on some big units, bit i doubt the details would pop out much more if you paint them multicoloured... and thats a lot of work!
One reason why i print these sets is because it is relatively easy to print, paint and play... I personally don't want to spend 5-8 Hours paining just one set ;)
Yeah, I'm with you on that. As much as I like 28mm scale models, these have been great for us, both for quick PT matches or as miniature representation playing RPGs. Playing in this scale make for way bigger dungeon maps and the like.
Great work! These games pieces are very creative! How do you get the paint to have that light and dark look? I really like how you finish your work.
Hey, thank you very much! Its actually not so hard. I use a technique called dry brushing. This works best with water-based acrylic paint, so the standard model paints you'll find in hobby shops. First off, you paint the darker color (in this case, a dark green). Get a pretty good coat. Then, take the lighter color (I chose a sort of sickly green) and run the brush against a piece of paper or something until there's barely any paint left (or as much as you're comfortable with). Then just whisk the brush across the surface of the model and the lighter paint will pick up the highlights. As you get more comfortable with the motion, you'll be able to get away with more paint being on the brush. .Also should add that printing the pieces in black ABS or PLA is the best way to start (though it'll work with any color).
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