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Dead Space 2 Marker

by ekaszubski, published

Dead Space 2 Marker by ekaszubski Apr 4, 2013

Description

Marker mesh extracted right out of Dead Space 2 data files, converted to STL, and flattened on the base for better printing and free-standing. Seen here next to a wiimote and a test print of the contact beam.

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*The basis for this mesh is the property of EA and Visceral Games; I just extracted/converted/modified it.*

Recent Comments

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I just NEED one of those.
Hey there, Just thought i'd let you know that someone has been trying to sell these on an Etsy store.

etsy.com/au/listing/173833154/dead-space-3-marker?ref=shop_home_feat_1
I only found models for black markers in the data files. I wrote a simple C++ program based on the maxscript code posted on this forum page to parse faces and vertices out of .geo files: forum.xentax.com/viewtopic.php?f=16&;t=5966&start=15. From there, it was straightforward to write out binary STL files (as per the spec described here: en.wikipedia.org/wiki/STL_(file_format)#Binary_STL)

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Instructions

Using the Makerbot 2:

- no raft or supports needed
- 10% infill
- 3 shells
- 0.2mm layer thickness
- 80mm/sec extrusion movement speed
- 150mm/sec travel movement speed
I just NEED one of those.
Hey there, Just thought i'd let you know that someone has been trying to sell these on an Etsy store.

etsy.com/au/listing/173833154/dead-space-3-marker?ref=shop_home_feat_1
Do the black markers have the same model as the red ones. If not then could you put up a model of it. If you don't want to do that then what program(s) did you use to get the model out of the game?
I only found models for black markers in the data files. I wrote a simple C++ program based on the maxscript code posted on this forum page to parse faces and vertices out of .geo files: forum.xentax.com/viewtopic.php?f=16&;t=5966&start=15. From there, it was straightforward to write out binary STL files (as per the spec described here: en.wikipedia.org/wiki/STL_(file_format)#Binary_STL)
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