Dead Space 2 Marker

by ekaszubski, published

Dead Space 2 Marker by ekaszubski Apr 4, 2013

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Marker mesh extracted right out of Dead Space 2 data files, converted to STL, and flattened on the base for better printing and free-standing. Seen here next to a wiimote and a test print of the contact beam.

The basis for this mesh is the property of EA and Visceral Games; I just extracted/converted/modified it.


Using the Makerbot 2:

  • no raft or supports needed
  • 10% infill
  • 3 shells
  • 0.2mm layer thickness
  • 80mm/sec extrusion movement speed
  • 150mm/sec travel movement speed

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It reads as an open mesh, is it still printable, or do I have to alter it and make it a solid?

hey ,
I was wondering how you got the model/mesh file for the contact beam, and if there was a way in order to get the model/mesh for a bench made gun i had made within dead space 3?

Tried printing it with a 10 line brim (Cura w/ Printrbot Simple Metal) at ~5" tall, it managed to break free of the brim at about ~1" from the top. Other than that failure it actually looks quite nice even with a .2 layer thickness.

I just NEED one of those.

Hey there, Just thought i'd let you know that someone has been trying to sell these on an Etsy store.


Do the black markers have the same model as the red ones. If not then could you put up a model of it. If you don't want to do that then what program(s) did you use to get the model out of the game?

I only found models for black markers in the data files. I wrote a simple C++ program based on the maxscript code posted on this forum page to parse faces and vertices out of .geo files: http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=15http://forum.xentax.com/viewto.... From there, it was straightforward to write out binary STL files (as per the spec described here: http://en.wikipedia.org/wiki/STL_(file_format)#Binary_STL)http://en.wikipedia.org/wiki/S...