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Dead Space 2 Marker

by ekaszubski, published

Dead Space 2 Marker by ekaszubski Apr 4, 2013

Description

Marker mesh extracted right out of Dead Space 2 data files, converted to STL, and flattened on the base for better printing and free-standing. Seen here next to a wiimote and a test print of the contact beam.


The basis for this mesh is the property of EA and Visceral Games; I just extracted/converted/modified it.

Recent Comments

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Tried printing it with a 10 line brim (Cura w/ Printrbot Simple Metal) at ~5" tall, it managed to break free of the brim at about ~1" from the top. Other than that failure it actually looks quite nice even with a .2 layer thickness.

I just NEED one of those.

Hey there, Just thought i'd let you know that someone has been trying to sell these on an Etsy store.

https://www.etsy.com/au/listing/173833154/dead-space-3-marker?ref=shop_home_feat_1https://www.etsy.com/au/listin...

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Instructions

Using the Makerbot 2:

  • no raft or supports needed
  • 10% infill
  • 3 shells
  • 0.2mm layer thickness
  • 80mm/sec extrusion movement speed
  • 150mm/sec travel movement speed

Tried printing it with a 10 line brim (Cura w/ Printrbot Simple Metal) at ~5" tall, it managed to break free of the brim at about ~1" from the top. Other than that failure it actually looks quite nice even with a .2 layer thickness.

I just NEED one of those.

Hey there, Just thought i'd let you know that someone has been trying to sell these on an Etsy store.

https://www.etsy.com/au/listing/173833154/dead-space-3-marker?ref=shop_home_feat_1https://www.etsy.com/au/listin...

Do the black markers have the same model as the red ones. If not then could you put up a model of it. If you don't want to do that then what program(s) did you use to get the model out of the game?

I only found models for black markers in the data files. I wrote a simple C++ program based on the maxscript code posted on this forum page to parse faces and vertices out of .geo files: http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=15http://forum.xentax.com/viewto.... From there, it was straightforward to write out binary STL files (as per the spec described here: http://en.wikipedia.org/wiki/STL_(file_format)#Binary_STL)http://en.wikipedia.org/wiki/S...

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