Dead Space 2 Marker
by ekaszubski, published
*The basis for this mesh is the property of EA and Visceral Games; I just extracted/converted/modified it.*
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I only found models for black markers in the data files. I wrote a simple C++ program based on the maxscript code posted on this forum page to parse faces and vertices out of .geo files: http://forum.xentax.com/viewto.... From there, it was straightforward to write out binary STL files (as per the spec described here: http://en.wikipedia.org/wiki/S...
Do the black markers have the same model as the red ones. If not then could you put up a model of it. If you don't want to do that then what program(s) did you use to get the model out of the game?
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- no raft or supports needed
- 10% infill
- 3 shells
- 0.2mm layer thickness
- 80mm/sec extrusion movement speed
- 150mm/sec travel movement speed
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