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VirtuSpecs for Carmine 1.09 3D Scanner

by Bernhard_3D, published

VirtuSpecs for Carmine 1.09 3D Scanner by Bernhard_3D Apr 12, 2013
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Summary

+2.5 glasses you can easily put in front of your Carmine 1.09 scanner to get very high detailed scans!

VirtuSpecs is building on the mod published by MagWeb at: http://reconstructme.net/2012/03/18/gallery-update-2/

Learn more about 3d Scanning at http://www.diy3dscan.com

Builing instructions: http://youtu.be/ErUcNDiP88Y

These scans were done with Artec Studio 9.0

Instructions

Parts list:

2x +2.5 round plastic reading glasses (as cheap as possible)

1x 25mm hole saw. The inner diameter should be less than 22 mm, so your lenses have a diameter of < 22mm.

That's it :)

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Hi,
thanks for posting the model, is there any chance to get the video instructions again, now it is missing from youtube.
Do you cut the lenses from the glasses, do you need lens also in front of the rgb cam, so 3 lenses in total? Will i need 2 pair of glasses?

Thanks in advance

What software did you use to design the lens holder? Could you post the source?

This looks very useful, but it would be even better if it's possible to change the size of the lens.

You can get the CAD files and a link to the free software at my homepage http://www.virtumake.comwww.virtumake.com in section projects

This is very good. A great development of TBuser and MagWeb method. A question: why there is still a partial scan? I found "Kinect" based scanning usefull prticularily for 360 degrees scan.

One more thing: you use artec's studio 9. Are your sure this is the best solution? Is there anyway you can share the original file so I can try different methods? Just to make sure the cummunity has the best solution.

Hi! This is actually the first scan I did with full-color. I was sitting in front of my notebook and the result was so great that I published the photo. Until now I had no chance to get myself scanned 360° and I do not publish the data of my clients. I like Artec Studio very much, because it has features to align scans by their texture and you have some options to manipulate the single frames of a scanning process to optimize the result.

BTW: could you send me the link to TBusers work in this regard. I will put a note at this project that states his idea.

This fits perfectly. Very nice job.

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