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The Hexapods of Mars

by gpvillamil, published

The Hexapods of Mars by gpvillamil Apr 12, 2013

Description

On Earth, organisms including fish, reptiles, birds and mammals all share the same basic body plan - 4 limbs with 5 digits on each, a head with two eyes and a mouth, etc.

If you started with a different body plan, and tried to explore permutations to occupy different ecological niches, what would you come up with?

These creatures are a thought experiment, they are all descended from the [same 6 legged "ancestor" skeleton](http://www.123dapp.com/3dcr-Creature/Martian-Hexapod-Ancestor/1354687), made with [123D Creature](http://www.123dapp.com/creature).

This came out of a brainstorming session about how to use 123D Creature in teaching evolutionary biology, taking advantage of the feature that lets you re-use a skeleton and then sculpt a different creature.

Recent Comments

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Yeah, using the support requires some calibration, but I'm getting very good results these days, enough that I don't really worry about it.

In Raft module, try setting base and interface layers ot 0, and interface layer density to 0.4. I made some tweaks to the support flow rate too, will post those when I can look them up.
They look absolutely awesome! I definitely have to give it a try, even though I´m always skeptical about the support stuff.
Did you see the photograph? All of them are printable.

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Bre Pettis

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Instructions

You can just print these critters as is. They will need to have support material enabled. I made sure to give their feet flat bottoms, so they should stick nicely to the build platform.

If you have the 123D Creature iPad app, you can open them from the community (search for "mars evolution"), or you can open the ["ancestor"](http://www.123dapp.com/3dcr-Creature/Martian-Hexapod-Ancestor/1354687) skeleton and make your own variations.
Most of this guys are not even printable.
Even though it´s a nice idea, a genious should keep the borders of it´s time.
Did you see the photograph? All of them are printable.
They look absolutely awesome! I definitely have to give it a try, even though I´m always skeptical about the support stuff.
Yeah, using the support requires some calibration, but I'm getting very good results these days, enough that I don't really worry about it.

In Raft module, try setting base and interface layers ot 0, and interface layer density to 0.4. I made some tweaks to the support flow rate too, will post those when I can look them up.
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