Star Wars Land Speeder Scan #1
by clothbot, published
I removed the windshield for scanning.
- the reflections off the semi-glossy black surface show up as "deep" points right under the land speeder.
- lesson: matte surfaces are better
- shadows make for empty zones, particularly under the rear jets.
- lesson: lighting matters
- closeup photos don't help
- lesson: take more photos at a distance instead of up close.
...much of which is captured in the my3dscanner.com/index.php?option=com_k2&view=item&id=5:general-scanning-guide&Itemid=59 - General Scanning Guide, it's just interesting to see how not following those tips affects the final result.
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Shiney objects can also be dulled with Magnaflux developer (SKD-S2), for checking for cracks in engine blocks, it is acetone based (that evaporates real fast) and the powder is easily washed off with water, rain, sleet and sometimes, dark of night . . .
Is Thingiverse community really interested in seeing more of those?
Yes! I don't know if I need 388 different coffee mugs, but it sure would be cool if I could call up a 3D model of every toy ever made. :-D
Also, I think it helps to have a textured background instead of a smooth uniform color. At least I find it helpful when I mesh it. Meshlab's poisson filter tries to turn the whole scene into one object, so if there's big open areas with no points, it kind of wraps the object around an imaginary sphere (which is sometimes inside out) and makes it harder to cleanup.
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Step 2: Open it in Meshlab.
Step 3: Do stuff to it.
Probably follow @tbuser's lead in the comments of thingiverse.com/thing:7950
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