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George R. R. Martin's Cyvasse (unofficial game)

by dutchmogul, published

George R. R. Martin's Cyvasse (unofficial game) by dutchmogul May 22, 2013

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Description

This is my attempt to translate the chess-like game featured in George R. R. Martin's A Song of Ice and Fire novels (Game of Thrones). Being a huge fan of the man and his work, I wanted to try and give his game the best translation I could. Working with my good friend (and studious Martin scholar) Nate Stephens, I adapted the game to include everything mentioned in the book into a rules set I found believable for a game made during the emulated time period, while also keeping the games in mind that Martin has mentioned as inspiration during interviews. So, Let me know if you get to printing/playing it, and if you have any suggestions for rules adjustments, variants, etc, post in the comments below and let's get a dialogue going. The rules PDF is with the other downloads, and its a light read (2 pages). Game on!

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Instructions

With the current rules configurations, you'll need to print the following:

Each side (Onyx and Alabaster) has
Rabble x3, Spearmen x3, Crossbowmen x3, Light Horses x3,
Heavy Horses x2, Elephants x2, Catapult x1, Trebuchet x1,
Dragon x1, King x1, Keep x1

All of the pieces are grouped to reflect the distribution, so you only need to print each STL once. Of course, if you'e feeling brave, you can print the full plate, That has all the pieces one side will need.

In addition, you'll need 6 mountains (three per player), four board sections (two per player), a pair of screen braces (both are in the same STL) and the two halves of the screen.

I printed mine in black ABS and painted the pieces with acrylic model paints though the pieces would be great printed in black and white ABS, and wouldn't really require painting (that's just how I roll). I also painted the board in a checker-pattern. It wasn't necessary, but it makes movements (especially diagonal ones) a little easier to track.

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Nice chess Game !!
Great art on these pieces! I am wondering how you got this lovely carved style? Did you use a program with sculpting tools, or did you use a more technical program like sketchup or even tinkercad and then render them by melting somehow? It's a great effect for this particular kind of thing.
Hey, thanks, Whystler! That's especially high praise coming from you. Actually, I just sculpted them in Sculptris and imported them to TinkerCAD for sizing, etc.I really like working in this style, and I need to do some chess sets one of these days.
OMG..OMG..OMG I have been trying to justify the need to buy a 3D printer, having never done anything like 3D printing before and this would be the first thing I would attempt. ABSOFREAKINLUTLEY EPIC !!!!! Now if some whiz could just drum up a 3D map of the entire 7 kingdoms, I reckon that would look great under a glass top coffee table .. wink wink
So I am printing these out and am having issues with the Heavy Horse piece, has anyone else printed these with any luck? The left piece seems to have pieces missing and it messes up when I slice it with Slic3r. Otherwise the pieces look amazing and are coming together well. I've already had 3 people that want to buy sets... I can't print fast enough... (only selling for material costs and time spent btw)
Yeah, the holes in the wings are unintentional, but I kind of like them. Haven't had any trouble with the heavy horse, but if you import it to a program (Blender or TinkerCAD should work just fine) and rearrange it (or get ride of the second piece and print one at a time) it should fix your problem.

Thanks, by the way! This has been a popular item. I would print it more often if it didn't take so long.
I just downloaded Blender, I just haven't spent the time to figure out how to use it yet. I was trying to import them into SketchUp with limited success...
Honestly, I'd just import it into TinkerCAD if I were you. Its so simple. like playing with building blocks. Extremely accessible interface.
Also, the dragon seems to have holes in the wings, not sure if this is on purpose or not...
This is very well done. The pieces are wonderful. I have some ideas about the rules, but having not played it yet I'll just mention one, since it's the only one that affects the form of the pieces. The 'gameofcyvasse' website has rules which allow the dragons to stop on a mountain - which seems reasonable - if the dragon piece had a suitable concavity on the bottom then it could be perched on there. At least then you have the option of allowing a dragon on a mountain.
I wouldn't be too concerned about the three colors - especially that they could imply a hex board. Another way to have 3 colors is to use one pair of colors on the black side, and another pair on the white side - if there were some rules that applied differently according to which side of the board you were on, that would be helpful.
I like that the keep can hold a piece - perhaps that's where you put the king when at home - or perhaps the projectile attacks - like spearmen, crossbow, trebuchet - can be there. Of course such a piece is midway between ranks which may create some issues.

And I agree that a 8x8 board seems too small for all this equipment.
printing the pieces now on my Ultimaker at 0.06mm height step - looking GREAT!!
Thanks a lot.
Jonathan.
Awesome! Post pics!!
what .06mm holy shit, 60 micros is damn fine
Hi,

like Your stuff very much, as usual and I'm just printing it: not a small task I may say :).

I also started reading the "book to the game". To my shame I must admit that to date I hadn't heard of, let alone read Mr.

Martin's books. I've got about two thirds now, no minor task as well :)

Anyway, some thoughts. The game You are presenting is of course not a reconstruction of something existent but of some

rather sketchy detail of a fictional text. I tend to forget that at times. One cannot "simply ask Mr. Martin" how it's

supposed to be because the poor guy wouldn't know himself. So all one can do is to create a game which is fun to play and

on the other hand try to stick to the book as closely as possible. Now, I do see some inconsistencies here in Your design

and I wonder whether they were wanted/needed.

Next to one of the first mentions of cryvasse it says "Ornate pieces across squares of jade and carnelian and lapis

lazuli" (meaning green, red and blue fields) which somehow contradicts Your chess board design?
Concerning the heavy horse: there are several mentions of it which give me the impression there's just one of those per player (For example: "He moved his heavy horse", "She touched one of the cyvasse pieces, the heavy horse", "arrayed his army for attack, with dragon, elephants, and heavy horse").
Another line implies that for the light horse as well: "Qavo replied with his light horse". On the other hand, in the book itself there are inconsistencies (in another line it says: "heavy horse circling round his rear" (how does one horse "circle"? :) ).
Also, I'm not entirely sure about something else: are there really 10 different types of pieces or are there 10 pieces alltogether per player? 20 pieces per player plus keep and mountains seem to make for a rather crowded board...

Which brings me to the trebuchet/catapult problem someone else in this thread mentioned. I've found exactly one mention of either piece in the whole book, no help there. And while trebuchets are "a type of catapult" or maybe the "technological successor to catapults" (Wikipedia) it does seem that Mr. Martin uses these terms separately from each other so maybe there should indeed be both pieces in the game... who knows :)

Maybe I'll just go on printing the figures and see how it goes ;)

B.t.w.: how do You pronounce "cryvasse"?

Thanks for the great stuff! And I'm still looking forward to the painting tutorial ;)

Christoph
Hey, thanks for the words! Yeah, this was quite an undertaking, and I hope I got a good portion of it right. I was working off of several compilations of quotes and looking at other attempts to translate the game. The colored tiles is something I never came accross. Do you have a link to that quote? It would be a really easy adaptation, just require painting (or multi-color printing) the tiles in an alternating pattern, though, that could honestly be interpreted as an aesthetic design (the board they were playing with was colored that way) and not an actual game rule, especially as there are no terrain-based rules mentioned save keeps and mountains. So, as per your other questions:

Heavy Horse: I decided to make multiple heavy horses (2) as it was likely to be a unit lesser than the elephants (who are mentioned as having multiple entries). The text references moving a single heavy horse, but doesn't elude to the number of heavy horses present. As for circling, that could just be used to describe moving the heavy horse to the opponents side or back line, a task easy to accomplish considering that the heavy horse is able to bypass your own pieces, freeing it up for nuanced movement.

Number of Pieces: So, We know there are 10 separate kinds of pieces eluded to/or mentioned. We also know there are multiples of some of these pieces. So, I went with 20 total to give the distribution some symmetry based on piece power. The reserves rule ensures that the board doesn't get to crowded and, if it does, the challenge only increases. In our games, we've seen that pieces get captured rather quickly, though dealing with a crowded board becomes a really intriguing tactical consideration, and the way you set up your pieces (a feature noted in the books) can determine whether your own pieces will become a hindrance.

Trebuchet vs Catapult: As for the trebuchet/catapult, these are both referenced separately. As for whether they were supposed to be the same thing, I know that Martin is a pretty studious historian, so I played it safe and assumed he knew the difference and intended both. In medieval siege warfare, both were used and had different uses. That's reflected in the game as well, as they're similar enough (both move diagonally) but both provide their own special moves.

Hope that was helpful, and yeah, I know the print takes a while :-P Literally took me close to 40 hours.

-Arian
Hi,

Re: colored tiles:

I'm reading Martin's books on my kindle (complete 5 books in one), so no real page number unfortunately. The passage is found in Book 4 - Feast of Crows, in the chapter "The Soiled Knight", shortly before kindle position 51509.

One could of course use the three colors just for aesthetic purposes on the tiles of Your chess board but I wouldn't see any sense in that: two colors would aid orientation on the board (i.e. show diagonals and cardinals more clearly). Three colors would rather obscure that, don't You think? So the question is: are the three colors an indication for the fact that an altogether different layout was intended? Like "blue" for water, "green" for wood, "red" for roads (I know, there are no indications for that otherwise, just speculating)? Or an alltogether different board geometry maybe?

Christoph
Woah - good pick up. I'm almost ashamed to admit that once I found the compiled list of quotes I posted below, I stopped referring to the books. Now I realise the list actually completely missed that (important) detail.

The initial reasoning for the hex grid (as stated by Zuberi on the long asoiaf Cyvasse thread) was those three different coloured tiles. The question was why there were three different colours if it was a square-grid checkerboard. The fact that GRRM had mentioned the hex-grid Blitzkrieg as an influence - which is also quite RPG-like, was what solidified the push in that direction.

One of the things I really agree with Dutchmogul on is that that if you look at the rule suggestions as they evolve through that thread, for the majority of it, they are far too complex for a table-top board game.

The fact that you've picked up that quote gives me ideas for how to simplify our version even further. Which, our hex-grid/flanking rules not withstanding, I do think is really important.
Yeah, I'm totally ashamed that I missed that one ;-) Its odd that it doesn't make it into the Reddit lists and such. But, it probably is an important detail (well, as important as any detail can be, considering that GRRM doesn;t want to conceptualize the game and says it can't be done).

Yeah, simplicity is key for a game like this. We only have to looks at Chess, Tafl, and other games found throughout history (specifically the medieval, War of the Roses era that ASOIAF is loosely based on) to get an impression of the games complexity level. I think a game that is a tad more complex is doable, but it has to be something that can be memorized and taught orally. When the characters are playing, we don;t see them frantically referencing rules sheets to compare stat values (a very modern concept).

This is why I think hexes are a tough way to go. Not only is it a hallmark of a series of more sophisticated (or just complicated) games, but the first hex board didn't even appear until the late eighteenth century in France (Agon). One of the problems inherent to a hex board (for games like this) is that to emulate warfare (even abstractly), the pieces need to be imbued with multiple numeric elements. On one hand, this makes for multiple things you have to remember for each piece (of which there are ten varieties, already more than other games of that era). On the inverse, if you try and keep it simple on a hex board, you take away a valuable opportunity to give the pieces a unique strategy that's easy to remember: The way they move. I know that GRRM references Blitzkrieg as an example, but the inclusion from that game could literally be something that draws chess closer to a wargame, and with this system, reserves and troop deployment (deployment being a big factor of the strategy from what we know from the excerpts) along with the robust selection of troops types could cover that inspiration.

In this, we have a way of negotiating their strength and play strategy without having to resort to clunky numeric values. In my version, the way a piece moves (along with the way you choose to position it at the beginning, an important part of Cyvasse's strategy as described in the books) is key in determining its strength. The nice thing about this, is how that strategy evolves to adapt to shifting of the other pieces. Adding to that, each piece has an "exception" rule, in which it gets to break the rules of the game to establish its own strategy ,thus separating the pieces that move in the same way from one another, and giving a wider, less predictable future for any given game. You can reach the same point as in Chess where you can predict the last few moves, but it takes more to get there. So, in essence, we have 10 kinds of pieces, each with two things to remember (Dragons move in any direction AND can move over mountains, for example) that could be quickly memorized, taught, and quickly played without reference, while still being difficult to master.

As for the colors, I really think those could be incorporated into a square board. There's never any mention of rules using these colors, but I think its a fair assumption that they're not just there for aesthetics. You really could do the red and green as the alternating checker pattern (representing land, essentially) and intersperse a few blue tiles in place of greens (keeping the pattern more or less intact for eyeballing movements) as water. It would be an easy and only slightly more complicated addition to say that anyone (except the dragon) moving into a water tile is stopped there, adding a new tactical consideration which is wholly different from the mountains. I'll be making a board like this (mostly just a repaint) and have our group test it, but I suspect it'll work out well.
Haha yes well gameofcyvasse.com had the gemstones listed way back when I first starting thinking about this just after ADWD came out, but I assumed they were just being creative.

You learn something every day - I was about to contest you on the history of hexagonal board games. I had assumed that the game Abalone dated from antiquity - boy was I surprised (it's younger than me :P). Come to think of it, that's the most recent game I can think of that I really consider "timeless", which is what we're going for.

Still, I just did some quick research and found out about the greek mathematicians Zenodorus (200BC) & Pappus (300AD), who wrote about the hexagonal structure of honeycomb ("hex" itself is greek), so I don't think the concept of a hexagonal grid was too advanced, it was more the difficulty of constructing tiles in that shape. That's why I've made my board a hexagonal grid of squares ;)

In any case, I've made up a new board to play with which includes the gemstone textures if nothing else (it's not as fancypants as yours - but it serves for the moment):

freeimagehosting.net/newuploads/acdcq.jpg

Since my current version of rules already defines what advantages each tile gives to various pieces, they actually do influence the game too, but I'll have to do some play testing next chance I get to determine whether it works.
Man, that's a beautiful looking board. You'll have to let me know how it plays. I like your pieces too.

Totally, the concept of hexes have been around forever, but manufacturing hex-based stuff is pretty difficult. Might be why we don't see hex-based games before modernity, but I'm sure that if we did, it would more represent a game like Checkers or Go.

Wargaming requires a level of abstraction that the common person (or even the common nobleperson) of yesterday might have struggled with. Its widely speculated that H. G. Wells created the first war game, and its crazy to think that it would have taken that long.
Thanks mate :) I had to laugh when I realised that (at least in my part of the world - Oz) ALL the brickwork and ALL the paving of footpaths are done as hexagonal grids of square/rectangular shapes.

Yes I'm definitely trying to stay away from numerical attack and defence values to keep it more chess like and less war game like. My 4 "tier" levels are in deference to GRRMs Stratego influence which, in spite of the fact that he hasn't really conceptualised it, still indicates to me that he's not against it having more modern elements.

Hell the story itself has some distinctly modern values in some places so I'm going to chalk it up to the "alternate reality" weirdness lol. I'll hopefully get to play a few games tomorrow :) so will let you know (even if I am spamming your page - let me know if it gets too much).
Haha, that's too awesome!

Yeah, that's a good inclusion from the Stratego end. I started with a system whereby an attack power was hidden on the underside of the pieces in the form of dice pips and there was a bit of memory involved once the pieces had been flipped, but I dropped that, assuming that the screen and hidden setup was enough from the Stratego influence.

Modern isn't bad by any means (most of the games I design use modern systems) but I wanted to attempt a classical feel for my version. Gotta say, it was a bit refreshing to design with those terms, though I'm right back to hex tiles and attack values now ;-)

Don't worry about spamming the page in the least. I want this to be another forum for Cyvasse talk, and any discussion from fellow game designers is especially welcome. I'm looking forward to hearing how the board works out. Never seen anything quite like it. Keep me posted for sure.
Haha, well my current state of mind is that I want to use your pieces with my rules, and also get a board made up, but I don't know anyone with a 3d printer, nor do I really have the $$ to pay someone to make it, so I'll make do for now.

I'm actually not very attached to my physical board or pieces, but the design is something I hope will work well in the web game I'm trying to make with Gamesalad. Work in progress :)

I just had a look at some of your other work - wow nice - I can totally see a board in your style of my design haha - but in order for the board to be big enough to fit your pieces it would probably take six+ (?) segments. Yikes. Still, it's cheaper than using the actual gemstones ;)
Well, to be honest, making a board isn't all that tough/resource costly. You should message me. I'd be happy to talk about making you a board.
I am looking for someone to print a board and the pieces. I would definitely pay you. Please let me know if your interested.
Right, it wouldn't serve an orientation purpose, but I could imagine (in context to how my version plays) the red and green serving as the orientation colors and blue being less commonly distributed (but evenly) and saying they count as water. It wouldn;t be much of a stretch to then say that movements that would go through water tiles stop there, or even that orthogonal moves are stopped in blue and diagonal moves aren't (giving further special power to the dragon, trebuchet, and catapult without having to write in more "special effects). I'd have to play it out that way, but I'm all for giving it a shot. It really only complicates things by one additional step, and for me, minimizing the the complication, maximizing the fun dynamism of play, and sticking to the information given in the books are three completely equal parts of the goal with this thing.

As for a different geometry, I see a lot of people interpreting the squares as hexes. The problem I see with these builds is that it requires you to give almost RPG-like stat lines to your pieces to differentiate their movement ranges (and usually attack powers and special abilities or terrain type considerations), which just doesn't suit a game made in an emulated medieval setting. Not to mention that, from an engineering standpoint, a board derived from hexagons feels too advanced to me as well.
Yup. All true. I'm just obsessing, maybe I've read too much too fast :)

One other observation: On at least one occasion it is spoken of spearmen and crossbowmen in plural when making a move:

"Tyrion advanced his spearmen [plural]. Qavo replied with his light horse [singular]. Tyrion moved his crossbowmen [again:plural] up a square ..."
which makes me wonder again if there are supposed to more figures of some pieces or not: maybe the "spearmen" and "crossbowmen" are just one piece, maybe with special abilities (like being able to attack more than one field). Else
I don't this is inconsistent with the idea that all of those moves are single pieces - if you have a piece representing a group of crossbowmen or spearmen, etc. And the term 'horse', is, believe, often used as a collective term to describe a group of mounted soldiers.
Yeah, and there's lots of ways to take that. One is that each piece represents any number of troops. So, a single spearman would technically be 10s to 100s of spearmen (pretty common terms for war games and board games alike). The reason I'm led to believe that there are multiples of pieces are the entries that elude to there being so, like "putting elephants in the mountain passes." While "elephants" could be pluralized to represent one piece, the mountain passes wouldn't be, saying that a common strategy is to place multiple mountains in front of your keep and put elephants between them. Because of this, we know there are multiple elephant pieces, and if the elephants are one of the most powerful pieces (something else we know from the texts), then it stand to reason that there are multiples of the lesser pieces.
This game is awesome, can't stop playing it ever since I printed it! Just one question, when the keep is destroyed does it stay on the game board or is it removed as a capture?
Hey, god to hear! Yes, the keep is removed when its destroyed, along with anything left in reserves (which may include the king = victory). I might need to clarify that better in the rules sheet. I've found that its pretty cool how the board opens up and tactics change once the keep ( a rather dominating piece) is gone. Oh, and one kind of fun way to remember that the king is in there is to place him on top of the keep as long as he's in reserves. We've been doing that in our games lately.
Thanks for the reply! I also place the king on top of the keep :) I was also wondering if the light horse could be used to capture the king in the first go. This would happen if the light horse was placed at the back of the keep on one side, and on the other the king is also at the back of the keep, therefore the light horse could go straight through and capture him.
Oh yeah, gotta watch out for those light horses! They're so tricky, but we've started to adapt to their strategy in our games. Most of the time we play with the king in the keep, though we all have different strategies for guarding our backs. Some of my friends put their mountains in a line back there, though I tend to put "lesser" pieces back there (like conscripts and spearmen) and maybe an elephant (seeing as they're all but invulnerable when they're well supported) as light horse deterrent. Nobody wants to lose a light horse to take a lesser piece. I've seen lots of different strategies though.
Wow! I'm so blown away by how good those pieces look - well done!
Sorry for the length of this post too!

Full disclosure :) I'm one of the guys who has spent a fair amount of time working on the ruleset for Cyvasse on westros.org (http://asoiaf.westeros.org/index.php/topic/58545-complete-cyvasse-rules/page__st__240#entry4589845) so I can't claim to be unbiased, but the three main criteria I have been rating my ruleset against are 1) Does the complexity of the game arise from rules that are arbitrary or does every single rule have a justification? Is it a compelling game even if you had no idea it came from ASOIAF? 2) Is it unique? or is it a derivation of Chess or something else? 3) Does it correspond well to the books?

I really appreciate what you guys have done with keeping the ruleset ultra simple - I want to try it - but I personally think you've gone too far. I never had the impression from the books that the majority of ones pieces start in reserve - I always thought it was just the dragon, but I guess that's a matter of interpretation. I accept the criticism of my version that it's gone too far to the complex - but it can still be explained in 15 minutes and becomes pretty addictive after a game so I think it's within the bounds of reason.

Since I think the differences between our two versions are mostly a matter of interpretation/taste, I'll just repost the list of book quotes I've been working from. It's from these that I've come to think that each player has both pieces and tiles to place in the beginning, and most of the complexity of my version comes from trying to work out how that can make sense.

I will also point out that I've always made the argument that GRRM meant Catapults and Trebuchets to be the same piece - he always uses the terms crossbowmen and spearmen in the passages where he mentions catapults, and crossbows and spears when talking about trebuchets. Since crossbowmen and crossbows, and spearmen and spears are obviously the same pieces, I believe trebuchets and catapults are also meant to be the same piece. I could certainly never figure out a good way to differentiate them as pieces, and I think what you guys have done may cause confusion.

It's all splitting hairs though. Good luck with your version!

Book Quotes

A ?Feast for Crows
"There were ten different pieces, each with its own attributes and
powers, and the board would change from game to game, depending on how the players arrayed their home squares." pg 226
Myrcella vs. Prince
"He always sets his squares up the same way, with all the mountains in
the front and his elephants in the passes...So I send my dragon through to eat
his elephants." pg 373
Arianne and Prince Doran
"She touched one of the cyvasse pieces, the heavy horse." pg 719

?A Dance with Dragons
Tyrion vs. Haldon
"as they arranged their tiles on either side of a carved wooden
screen...Tyrion almost grabbed his dragon but thought better of it. Last game
he had brought her out too soon and lost her to a trebuchet...He moved his light
horse toward Haldon's mountains...The Halfmaester moved his spears." pg 105
Tyrion vs. Griff
"Young Griff arrayed his army for attack, with dragon, elephants, and
heavy horse up front...Tyrion moved his elephants." pg 151
"He picked up his heavy horse...Tyrion moved his crossbows...The dwarf
pushed his black dragon across a range of mountains..." pg 152
"Smiling he seized his dragon, flew it across the board...Your king is
trapped. Death in four." pg 153
Qavo Nogarys vs. Big Man
"onyx elephant...alabaster army...He moved his heavy horse." pg 155
Qavo Nogarys vs. Tyrion
Tyrion advanced his spearmen. Qavo replied with his light horse. Tyrion
moved his crossbowmen up a square...toying with his rabble...plucking up his
dragon. 'The most powerful piece in the game," he announced, as he removed
one of Qavo's elephants...He moved his catapult again, closed his hand around
Tyrion's alabaster dragon, removed it from the board." pg 156
"Near the end of that final contest, with his fortress in ruins, his
dragon dead, elephants before him and heavy horse circling around his
rear..." pg 325

The Winds of Winter (anecdotal from GRRM chapter reading)
“Tyrion moved his crossbows to a hill tile.”
This looks fantastic. I think the game was actually featured in one of last season's episodes. Quick question; did you print these models with support structure or just as is? Thanks again!
Nice DutchMogul! Printing now! Will do the board and screen out of MDF otherwise it's just wasting plastic really..
Btw.. Did you accidently mess up the painting of your board or is that one square painted brown on purpose? ;)
Thanks! Haha, no, totally an oversight, and I've since painted the square. I actually took this before the whole set was printed as well, so I'll take a new round of pics soon.
These are actually beautiful.
Respect !!! amazing work !!!
Thank you!
If you have a moment, would you mind uploading the three mountains as a separate STL? If I have time later this weekend I may carve them out of the full plate model myself, and I'll upload them if I get to it first. Many thanks for this amazing set!
Wow, I totally forgot about the mountains. They're kind of integral to the whole experience too :-P Just uploaded the stl, should be good to go! Sorry about that, and thanks for the heads up!
Thanks so much! I'm printing them this evening.
I know, I know! I'm working on it! Honestly, this exercise taught me a lot in regard to my tafl-based pursuits. Jeremy and I are talking Tafl now.
?????, ?? ??? ?????!
Um...Menya....goverille....poRooskie....nyet Xopowo.
Always love your work and I think this one looks especially spectacular. The rules make it sound really fun and this is the first time in years that I've had the urge to play a board game. I hope George R. R. Martin gets wind of this and releases a public statement that "dutchmogul is rad".
Dude... have you been reading my dream journal?? Man, that's high praise, and its very much appreciated! I hope you play the game!
Please for the love of god Kickstart this. I would buy this a thousand times over.
This is amazing, Dutchmogul. Good work. Will lookup the rules.
Many thanks! The rules are in PDF form with the other downloads.
To really use the novelty of 3D printers, it would be cool to see a variety of Keep styles you could download. Then you could print the one for your favorite House!
Yeah, this is an awesome idea. Maybe even altering the dragon to be a wolf, lion, etc. to represent other houses. Wouldn't really work with the whole bypassing mountains rule, but still cool.
Awesome idea.
Totally! I would love to see some regional variants.
Can you clarify the catapult's special power? How could it capture 2 pieces in one move? Is this almost like it is moving through one piece to capture a second, adjacent one?
Yeah, that's right. It can capture one piece to get to another in the same move. I'll think on some ways to reword that.
I cannot properly express how fantastic this is.
I believe you just did. Thanks for the words!
Looks great, but the keep on its own isn't in the downloads.
Holy crow, you're right! I knew I was forgetting something. Just uploaded the stl. Thanks for the heads up!
As a big fan of board games and medieval history (as well as Game of Thrones, of course), this is the most convincing pitch for buying a 3D Printer I have come across.

Out of curiosity, what software did you use for modelling the components? Was it 3ds Max or something similar?
Thank you, that's some high praise!

Actually, I used a combination of Blender, Sculptris, and TinkerCAD. All free programs, and I highly recommend looking into them.
It's my pleasure!

I'm familiar with Blender, though I'm a bit of a 3ds Max devotee here, I'll have to look into Sculptris and TinkerCAD at some stage though!
Nice set, the rules seems to be missing a part though, the first page is not complete.

Also there's dice pips under each piece, what are these used for?
Thanks!
Thank you :-) I just checked the rules and it doesn't look like anything is missing. You sure?

The pips are for an alternate play style which I'll post pretty soon. I wouldn't consider that the "true" version, but it opens up room for some variants.
Yup everything is fine, I just reloaded the file and I can see the end of the first page. Strange display bug, Sorry for that.

Just saw that the black castle is missing from your pictures.

Cheers
Heh, yeah. Its because I haven't quite printed it yet, though in regard to the game in progress we're seeing, you can consider that the black keep has been destroyed ;-) I'll post pics of the full black and white pieces within a couple of days, though they use the same models.
Really nice models!
Very well designed.
Well done!
Thanks, Perry! This was a labor of love. I've been plotting this out for a long time now, and I just decided it was time.
awesome!!!i am also a big big fan and can not wait for the next book. do you jave a set of rule already?
Thanks! Yeah, the rules PDF is with the downloads. Subject to change, though for now its playing really well. Let me know what you think.
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