BlockBot
Description
Another transformer. I was going to wait till I had finished detailing everything, but I figured the sooner it's released the sooner someone can start having fun with it. Files in SW2011. Seeing how it's taken me several months to get this far don't hold your breath on me finishing any time soon.
Edit 1: Stripped out all detailing so the files are a blank "canvas" and added STL and STEP.
Edit 2: thingiverse.com/tbuser has designed some snap together pins. Now I just need to apply them to the model. Check out his design thingiverse.com/thing:10288.
Edit 3: Superseded by V3.
Edit 1: Stripped out all detailing so the files are a blank "canvas" and added STL and STEP.
Edit 2: thingiverse.com/tbuser has designed some snap together pins. Now I just need to apply them to the model. Check out his design thingiverse.com/thing:10288.
Edit 3: Superseded by V3.
Instructions
Most of the joints are only roughed in. I want to make this thing snap together without extra hardware. Also, all of the parts have zero clearance so they won't work together in reality without some modding. Some of the parts will need support material in their current form.
Notes:
All but the head joint are pegs/pins. The model shows them at their max ID/OD so if you want to take a swing at modeling a snap joint cut away from the pegs and add to the holes. If someone wants to start experimenting with snap joint design and tolerance for this I would appreciate it as I don't have a printer at the moment. Getting the tolerance right so the joints move but can be posed might be difficult.
Notes:
All but the head joint are pegs/pins. The model shows them at their max ID/OD so if you want to take a swing at modeling a snap joint cut away from the pegs and add to the holes. If someone wants to start experimenting with snap joint design and tolerance for this I would appreciate it as I don't have a printer at the moment. Getting the tolerance right so the joints move but can be posed might be difficult.
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It would be pretty cool if it could be disguised as a Rubik's Cube. :) Could you export the parts as STL's?
Let me know if there are any problems with the STLs. SW can be fussy when exporting. For example look at the STL assemblies.