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I've been thinking on OpenScad libraries and tutorials of late, and in the process discovering more of what OpenScad can and can not do. Sometimes there are gems that I had not seen before, and I have a 'smack my forehead' aha moment.

This thing is a little bit of a tutorial on how to do rounded corners on things using the 'hull()' builtin module.

I derived from this other thing because although there is already a 'boxes.scad' that comes with the standard OpenScad, it shows that there's more than one way to skin a box.

The 'hull()' method basically fills out a convex hull based on the points that are layed out in 2D. In the case of a rectangle, you can essentially just place circles at the corners, and use the hull() with a linear_extrude(), and you've got your rounded rectangle thing.

module roundedRect(size, radius)

{

x = size[0];

y = size[1];

z = size[2];

```
linear_extrude(height=z)
hull()
{
// place 4 circles in the corners, with the given radius
translate([(-x/2)+(radius/2), (-y/2)+(radius/2), 0])
circle(r=radius);
translate([(x/2)-(radius/2), (-y/2)+(radius/2), 0])
circle(r=radius);
translate([(-x/2)+(radius/2), (y/2)-(radius/2), 0])
circle(r=radius);
translate([(x/2)-(radius/2), (y/2)-(radius/2), 0])
circle(r=radius);
}
```

}

It's as simple as that!

What I like about this is the flexibility. You're not limited to rectangles. You can layout as many little circles as you like, with any radius, and the hull() method will 'do the needful'.

Another way to do this is to use a hidden gem calls minkowski sum:

module miniround(size, radius)

{

$fn=50;

x = size[0]-radius/2;

y = size[1]-radius/2;

```
minkowski()
{
cube(size=[x,y,size[2]]);
cylinder(r=radius);
// Using a sphere is possible, but will kill performance
//sphere(r=radius);
}
```

}

If you use $fn=12, then you can use the sphere, and get rounded corners all around. Higher values will be more round, but will really take a long time to render.

Personally, I'm not totally clear on the limitations of using minkowski. Apparently, if you tried to the it this way:

module roundedPolygon(polypoints, paths, height, radius)

{

linear_extrude(height=height, convexity=3)

hull()

for(pt = polypoints)

{

translate([pt[0], pt[1], 0])

circle(r=radius);

}

}

You'd get an error related to minkowski.

At any rate, there are multiple ways to do things with OpenScad. Even though there are many libraries available, it might prove useful to explore the possibilities anyway as you might find another way that better suits your needs and situation.

1) Download the .scad

2) Play with it

3) Explore OpenScad to discover new gems

4) Rejoice!

Round corners for Openscad - Tutorial by WilliamAAdams is licensed under the Creative Commons - Attribution - Share Alike license.

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Nice, and thanks for the idea. However, I am going to start in 3d, with cylinders rather than circles, saving the linear_extrude. Perhaps it is a new feature in openscad, but hull() works wonderfully in 3d, not only to create cubes with 4 round sides, but also blending from cylinders to cubes. Just what I need for the cooling fan duct I'm designing for my 3D printer.

WilliamAAdams
- in reply to stuart_5ta

Yah, considering I did this tutorial more than 3 years ago, I'm sure OpenScad has improved. Perhaps you could make a 'derivative' of this thing, and show the new way of doing it. That way, anyone who lands here can benefit from seeing the new hotness.

Jan 22, 2015
- Modified Jan 23, 2015

stuart_5ta
- in reply to WilliamAAdams

the cooling fan duct is complete and in the end I didn't need the 3d rounded cube module. The first part of the design was the mounting flange for the fan. For that I needed the centers of the 4 holes, and just used them for the 3d rounded cube (4 cylinders hulled together.

For the part of the duct that surrounds the extruder, I used a 2d rounded rectangle and a rotate_extrude.

The 2 ended up, more or less, joined together by with a cylinger and a rounded rectangle (with a small linear_extrude) hulled together. Everything is doubled for the outside and inside surfaces.

I'll sort out the derivate at the weekend.

I like this version better, it matches cube() better:

module roundedRect(size, radius) {

x = size[0];

y = size[1];

z = size[2];

```
linear_extrude(height=z)
hull() {
translate([radius, radius, 0])
circle(r=radius);
translate([x - radius, radius, 0])
circle(r=radius);
translate([x - radius, y - radius, 0])
circle(r=radius);
transla
```

te([radius, y - radius, 0])

circle(r=radius);

}

}

Cool tutorial, thanks!

However, for your Minkowski example, I think you multiply the corner radius by 2, not divide, ie:

x = size[0]-radius*2;
y = size[1]-radius*2;

...if you want the x and y size you specify to correctly specify the outer dimensions of the final object.

WilliamAAdams
- in reply to gpvillamil

Yah, I saw that after I posted.

Really, it's just

translate([(-x/2)+radius, (-y/2)+radius, 0])

One way you can do this in rapcad is using 3D convex hulls:

module rounded_cube(w,h,d,dia){

hull(){

sphere(d=dia);

translate([0,h,d])sphere(d=dia);

translate([w,0,d])sphere(d=dia);

translate([w,h,0])sphere(d=dia);

translate([w,h,d])sphere(d=dia);

translate([0,0,d])sphere(d=dia);

translate([w,0,0])sphere(d=dia);

translate([0,h,0])sphere(d=dia);

}

}

rounded_cube(10,10,10,5);

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