Vertex generator
by ssured, published
Description
You can use this script to print vertices for creating any wireframe model. The script can accept vectors for all directions the edges have to go. Cut your edges and you have your solid wireframe model.
For fun and pleasure, and for all math enthousiasts, all regular solids are added to the script. See the script for details on how to generate the vertices.
Recent Comments
view allI wasn't tracking my comments, so sorry I did not see this til now.
I think there have been a few efforts to multi-source parts over the past couple of years. MakerBot did it initially, and Effalo tried it initially for their dome kit.
Print quality is a big deal, as with any manufacturing process. I guess it comes down to trying out a few suppliers over time,
and getting them 'certified', or in more modern day terms, giving them a few stars and reviews, crowd source style.
I myself think it can go a couple of ways. Having makers with FDM machines making some amount of highly specialized parts might be efficient, up until the point you have to start shi
pping them around. Also, independent makers don't get good deals on raw materials.
What might work is contract work, for example, I as a 'master supplier' could contract you to make parts for me. I purchase filament in bulk, have a FedEx account, and the like. You get the plastic from me at a di
scount, and utilize my fed-ex.
Another model, and to get more people in on the act, is you might actually have a plastic injection setup, and you'd like to create molds, and mass produce. In that case, a better product enters the market, still by a little guy.
There are lots of possibilities.
WilliamAAdams, how do we go about organizing something like that? If, say 100 people start printing parts and mailing them to me so I can distribute them to an customer, is that efficient? How do we ensure the parts are of comparable quality? Is there some sort of 3D printer certification?
I'm thinking there is has to be a better way for a couple of makers to print parts intended for one project. Multi-sourcing or something like that.
Tags
License
Give a Shout Out
Instructions
Choose a math model, or design your own vertices
Render to STL
Print and assemble!
Comments
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I'd love to see someone combine this Thing with some "papercraft"-style STL unwrapping, like this: http://golancourses.net/2010sp...
So intense.
Very cool, thanks! It *would* be interesting to fab something like that.
Oooo... there's the truncated tetrahedron that I thought would make a great shape structure for a new species of reprap. :)
Huuuum idea!
How about using this to make giant wireframe versions of STLs!
Of course, the source STL should be edited to not have too many edges per vertex, but it could work.
I don't think OpenSCAD can open STLs in this way though; but one of the other-language wrappers should manage.
Life-size Bre of Libe
rty anyone?
If you're actually generating your wireframes in OpenScad programmatically, like a Bezier Surface for instance, then you have the required information for the vertices, and you can make them as complex or simple as you like...
Wow! And just this morning I had picked up my "GEODESIC DOME" book to work out the math to do this. Once again proving "think it, and Thingiverse will have it"!
This is great work. I'd love to make molds for these and print them by the thousands. That would make for a nice kit for the kids.
WilliamAAdams, how do we go about organizing something like that? If, say 100 people start printing parts and mailing them to me so I can distribute them to an customer, is that efficient? How do we ensure the parts are of comparable quality? Is there some sort of 3D printer certification?
I'm thinking there is has to be a better way for a couple of makers to print parts intended for one project. Multi-sourcing or something like that.

Has anyone thought of making a multiple socket vertex piece that would fit bamboo sticks?