Skull Coin
by MBCook, published
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Description
I needed a little token of some kind to represent poison while playing Magic: The Gathering. I searched Google Images and found a great skull image made by David Lanham at The Iconfactory (from stickper pack one: iconfactory.com/freeware/preview/stkr1 ). I converted it to SVG with Inkscape, made the border perfectly round, and put it through OpenSCAD.
The final coins are 1" in diameter and about 2mm thick. I used the multiply function of Skeinforge and was able to print 9 of them on a single plate on my ToM in ~25 minutes.
At that size, the triangle nose didn't come out correctly, but all and all they're quite cute.
Special thanks to David Lanham who was kind enough to let me post this design, I just put it on a coin.
The final coins are 1" in diameter and about 2mm thick. I used the multiply function of Skeinforge and was able to print 9 of them on a single plate on my ToM in ~25 minutes.
At that size, the triangle nose didn't come out correctly, but all and all they're quite cute.
Special thanks to David Lanham who was kind enough to let me post this design, I just put it on a coin.
Recent Comments
view allI used the open source software Inkscape to turn the image into a vector image. I used a tutorial at http://kmandla.wordpress.com/2... to do it. Then I exported the vector file as a DXF and had OpenSCAD import that. I ran into export problems. If you google OpenSCAD and Inkscape, there are posts about it.
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Instructions
If you don't have to colors of plastic to print with, you can just color the background with a sharpie. Looks quite good.
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wulfdesign
on
Jun 28, 2011
said:
any chance you are going to make your license a little less restrictive so we can print some?

How can you "Put it through Openscad"? I am trying to make a fire coin for Pok
émon and I don't know how.
Getting the STL file caused me problems. Once I had one though, it was pretty easy.
If you look at the OpenSCAD source, you'll find it uses the "skull.stl" file. If you replace that file with yours, you might be there.
My code makes a cylinder, subtracts a negative of the skull from it, and that creates the design. I then make another cylinder directly below that makes the body
of the coin.
My STL had to be done as a negative, I'm guessing because I accidentally made it that with when converting the image into an STL of the whitespace not the black.
Try replacing the STL in my file, and possibly removing the top cylinder and the "difference" block.