Damage Cube for role-playing games
Description
This is meant to be a way to track damage in World of Darkness pen-and-paper role playing games. In the World of Darkness, damage comes in three flavors:
- bashing (marked with a single slash)
- lethal (marked as an X)
- aggravated (marked as an asterix)
That's all well and good, but in practice, one's character sheet can get a little ragged from all the marking and erasing. Also, gaming is always more fun with dice and counters and markers and the like. So... I made this to give gamers a fun physical way of tracking damage.
It also occurred to me while making this that it could be a useful tool for gamers with visual disabilities, since you can feel the different marks.
EDIT: I just changed it a bit so that the bottom face is completely flat, as it seems like that would likely print better. I've also added a STL with 9 20mm cubes ready for printing.
- bashing (marked with a single slash)
- lethal (marked as an X)
- aggravated (marked as an asterix)
That's all well and good, but in practice, one's character sheet can get a little ragged from all the marking and erasing. Also, gaming is always more fun with dice and counters and markers and the like. So... I made this to give gamers a fun physical way of tracking damage.
It also occurred to me while making this that it could be a useful tool for gamers with visual disabilities, since you can feel the different marks.
EDIT: I just changed it a bit so that the bottom face is completely flat, as it seems like that would likely print better. I've also added a STL with 9 20mm cubes ready for printing.
Instructions
1) print out the desired number of cubes (most likely 7 for typical WoD characters)
2) when playing, start out with all the cubes lined up, with one of the blank sides facing up
3) as your character takes damage, turn the die so that the appropriate face is showing (bashing, lethal, or aggravated)
I'm also uploading the SCAD file, in case anyone wants a differently sized cube (the STL has 20mm sides). There's also a "shrink" parameter at the top of the file that controls how thick the borders and the lines are.
2) when playing, start out with all the cubes lined up, with one of the blank sides facing up
3) as your character takes damage, turn the die so that the appropriate face is showing (bashing, lethal, or aggravated)
I'm also uploading the SCAD file, in case anyone wants a differently sized cube (the STL has 20mm sides). There's also a "shrink" parameter at the top of the file that controls how thick the borders and the lines are.
License
Damage Cube for role-playing games by aherbez is licensed under the Attribution - Share Alike - Creative Commons license.

I like the concept! Thinking of modding it already to make it easy to string them together into a health track, and ways to keep the state persistent so you can just "tie up" your health track between sessions. :)
Totally- I started working on a tray to hold them, but it's not quite ready just yet. And you're absolutely right- it would be great to have some sort of snap-shut enclosure to save state between sessions. More to come soon :)