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Sorry, I really don't have time to do any more hairy objects.
But I can tell you how it is done and you can do it yourself:
Open/Import your model in your software. Make one hair: rectangular sketch and extrude for desired layer height (for example 0.2 mm). Then decide what kind of pattern you want. It depends on shape of a model and on desired direction of hair "growth". I used circular pattern, but you can also use linear or curve pattern. When making circular pattern be aware that in the middle hair will join together (You can see that on very top of hairy lion - it looks like a small disc). Then you also have to pattern it vertically. You could just use linear pattern, but I prefer curve pattern on helix. That way hair seems to be more natural and you don't get vertical bald spaces with no hair. The best would be random placement, but I didn't know how to make that. Vertical space between hair was 1mm in my case, so the hair don't join together with hair below and above. Now you have to cut and remove the hair where you don't want it: on the face, neck, ears,...
And then you build a wall and combine it all together. I didn't combine/merge the hair with main body until the end, because otherwise it is hard to remove unwanted hair. At least with CAD software, maybe it is different if you use mesh software.

I made Christmas tree with same technique (except I didn't remove any unwanted hair) in Autodesk Fusion360. You can use free 30 day trial or just register as hobbyists and it is free forever. I posted design file (tree_v15.f3d) here: http://www.thingiverse.com/thing:2008402/#files
Download it and open it with fusion360 (File->New design from file-> choose file). You can see how I made first hair, circular and curve pattern. (On the bottom of the screen is design history, so you just have to move slider to the beginning and you can see the whole process.)

Christmas tree