Report as Inappropriate

You are reporting a comment on Heightmap to STL as a violation of the Thingiverse Terms of Service. Thank you for taking the time to bring this matter to our attention. To help our team best respond to this issue please take a few moments to describe what brought this matter to your attention.

I'm wondering how you made the base come out properly. I have been using your script on a height map I created and when I slice the file using slic3r and check out the layers it seems like the object gets chopped in 1/2 along the z axis on the xy plane (that is, it starts printing halfway up the object and doesn't print the bottom half). I tried editing the stl file in freecad and meshlab by raising the object to the z floor and nothing seems to work. Can you provide a step by step tutorial from creating the file to creating the g-code? I literally have been working for hours on this and can't find anything helpful. Thanks,