The version that's implemented has a serious bug regarding 'normals' that results in many objects having '0' volume when loaded in some slicers for Resin printers.
(Since we fill the resin vat before starting the print, getting this wrong could be bad... )
I think the topic says it. Is there any clue if/when the Customizer will not be 100% broken?
I've used the website's Contact form to attempt to ask this question to Thingiverse/Makerbot staff twice, but haven't gotten a response.
Using OpenSCAD to demonstrate things (before printing).
For example, my thing 'Structure of an STL file" uses both Customizer and the animate function. Starting from a minimal STL thing with 4 surfaces, it went to a cube consisting of 5 parts.
Animation can show and hide parts automatically, and using the customizer you can hide and show again as you want.