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Does anyone know a good way do design a 3D model of a phone using Fusion 360? It has some curves that is hard to model. Thx.

moto e4 phone

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I have successfully made a model! :D
https://www.thingiverse.com/thing:3341239

Motorola E4 Case and Model

I almost got a corner!
Match does not seem to work.

Does anyone know how I might create a T-spline body or other body/surface from these 3 sketches?

I think I found a way, I Revolved the top profile 90 degrees in the Sculpt environment, and i'm editing it to fit the front profile. :D

use canvases and free forms (organic appeal) or parametric with splines, fillets w/e you like (since its a quite simple shape).

Here is a nice video on sculpting (in german) but the idea is clearly illustrated: https://www.youtube.com/watch?v=kA3mxRVXOWM

Tbh i think its overkill and a few canvases should let you model it with ease parametricallly.

I just made one for you. (its in my things).
Let me know if it works or needs modification.

https://www.thingiverse.com/thing:3330262

Mock cell phone

That won't work...

You can check out Make Anything's video on Youtube on how to design a phone case in which he uses Adobe Illustrator and Fusion 360, using Illustrator as a way to trace the edges of the phone, as well as the camera holes and the buttons, etc. Hope this helped.

Yeah I watched that twice, but the OnePlus has a flat top, bottom, and sides, which makes it so much easier.

Devin's use of Adobe is redundant. You can do the entire process inside Fusion 360.

Get yourself a contour gauge. You can also take a photo perpendicular to the faces and model based off of that by importing the photo as a reference plane. Don't forget with that method to calibrate the image. When you go to fillet the edges, remember that you can do different edge lengths.