I've been a Fusion 360 user for years. Recently I got notified that Autodesk will no longer be supporting the release version on the Mac App Store. They gave instructions to uninstall the App Store one and reinstall their distribution, which I followed. But I have no option to download F360 in my autodesk account, I can't find any link to actually download the trial/hobbyist version, everything on their site just sends me in circles where you think you are finally about to click the download link but then it's not. So if I'm not getting the app from the App Store, then how am I supposed to get it? Thanks
I'm working on a lego three-way switch model and am hoping to post it here, but it has to be exported at the finest settings for refinement or the edges and holes come out stepped instead of relatively smooth. As a result of the high refinement, the file is currently 900mb... So, no, I can't upload that. It should be possible to reduce it to a reasonable size but I don't know how as I'm fairly new to Fusion 360. Any help you can give on this topic wil be greatly aporeciated.
I have been using Fusion 360 for most of my time as a maker and I have found it to have many useful tools.
I saw in a YouTube video about someone inserting a STL and converting it from Mesh to B-rep in order to edit it.
For some reason whenever I upload an STL it does not have the option to convert Mesh to B-rep.
Can anyone help me?
a friend of me send me a request to print for him, a little ford focus, he asked me if i could make a little ring at the back of it so he could use it as a hanger on his car keys. one slight problem... all he has is a STL file, so i imported it in fusion, right clicked on the 'meshbody', clicked on 'Mesh to BRep'(as a new body). AND thats where i get stuck... I can't get it right so i can make a keychain thingy on it.
can someone tell me how i do that?
Ok, I am fairly new to printing and CAD. I have only been at it since April. I have made a cut and separated the Fuselage then added support to the parts. When I save it as a STL everything looks great on the build plate of S3D but when I have it slice it does not come out. Please help and if possible tell me what was done and how it was done.
Here is the largest part
Trying to model an old wooden boxcar. I need to take a plane about 2 mm thick an put v grooves in in spaces about 2 mm apart to represent the boards edges. I was thinking that maybe I could make a single v groove and then use the rectangular
Pattern tool to propagate them across the surface at regular intervals, but is there a better way?
I want to try to model a wooden wall with vertical wood siding, like on a building or the side of a wood boxcar. Essentially a thin plane with regular grooves that don't cut all the way through.
I'm trying to figure out the best way to do this. Thinking that what might be best is to define the edge with the height and length, somehow create the groove profile on the edge and use the Pattern > rectangular pattern command to propagate the groove down the sheet, then finally press pull the sheet out to the desired width.
I say this, but I'm having trouble trying to get the groove pattern established on the edge, and then try to propagate it down the line. Can someone give me a hint on how to do this, or suggest a better method? I'm a strong beginner / light intermediate with Fusion so I know some stuff but am trying t learn more. Thanks!