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Suggestions for models in voronoi style
by roman_hegglinWhat models or things would you like to see in voronoi style?
Please leave a comment and a link to the thing.
How to make voronoi (with meshmixer)
by roman_hegglinI like it how quick one can do a voronoi with this method! But the models are too synthetic IMHO and not "naturally grown" like i do my own models.
I will try to make some of my future models with this method first to see if it will look good in voronoi style.
Voronoi with intact edges
by Sungod3kHey,
Im looking for a method to keep the edge of for example a tube intact while applying voronoi. I tried in meshmixer and meshlab but it can only be applied to the hole model and not be limited. Any software that can do that?
Printing in voronoi style
by MusicMan10Do you need supports for printing in voronoi styyle?
How to voronoi (with meshlab)
by ErikjuhI found this tutorial: https://www.youtube.com/watch?v=wWSeZk2IqHg
Transcript (found in the youtube comments)
file -> import mesh
- select and open mesh
render -> render mode -> flat lines
filters -> remeshing, simplification and reconstruction -> surface reconstruction VCG - change perc on -> 0.5
- apply
- close dialog
show layers dialog
delete imported mesh, leaving remeshed
filters -> remeshing, simplification and reconstruction -> Subdivision Surfaces: Loop - change perc on -> 0.5
- apply
- close dialog
filters -> Sampling -> Poission-disk Sampling - change number of samples -> 200, perc on -> 0.5
- hit apply, check the output window and check the number of points created
- adjust perc on and keep htting apply until the number of points created is ~150
- delete any created meshes that aren't needed
layers dialog - -> show points, alt zoom in/out to make the points more visible
filters -> Sampling -> Voronoi Vertex Coloring - make sure the mesh selected is the VCG reconstructed mesh from above
- make sure the vertex mesh is the Poisson-disk
- enable preview
- try enabling backdistance
- apply, close
filters -> selection -> select faces by vertex quality - enable preview
- make it easier to see: render -> color -> none
- set min quality -> 0
- adjust max quality to get edges/lines that are pleasing
- close dialog
filters -> selection -> invert selection - apply
- close
filters -> selection -> delete selected faces and vertices
filters -> smoothing, fairing and deformation -> laplacian smooth - keep hitting apply until mesh is to your liking
filters -> remeshing, simplification and reconstruction -> uniform mesh resampling - enable multisample and absolute distance
- precision perc on -> 0.5
- offset perc on -> 52
- apply
- close
filters -> smoothing, fairing and deformation -> taubin smooth - apply a couple of times, until you're happy with it
- lambda ~0.75 seems to thin edges, mu ~ -0.75 seems to thicken them
- note- these might change the shape of the object
- close
Done!