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The moon

by Dexter_New_Materials, published

The moon by Dexter_New_Materials Sep 14, 2015

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Blender

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30384Views 6503Downloads Found in Physics & Astronomy

Summary

● I am afraid this is the best moon you've ever seen in Thingiverse.
The hole ratio is almost 1:1 in anywhere. It is quite different from other models! You could simply modify into a moon style lamp or something else! Hope everyone would like it!
● You can have my blender file in the download page. Remember to apply the modifier which I leave to you for customized parameters.
For more details please see instructions. :D

Special thanks "Weichi Design Studio" in Taiwan for helping me bring the model to the real world.
You can refer the link for details.
Weichi Design Studio威祈產品設計室-台南3D模型制作
http://ppt.cc/LXm3T

Instructions

How to make a moon

  1. Download a high-res picture.
  2. Use UV Mapping to have a nice render. (https://youtu.be/X3aLlpSAaH4)
  3. Use UV map as displacement map.
    (https://youtu.be/-fe2zxcKSic)
  4. post-processing with Meshmixer

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That's a great model! However, what about those strange artifacts in the middle stripe of the upper hemisphere?

Comments deleted.

what size does this file print out to be in diameter?

Not sure, it should be 10cm in diameter. You can change the size as you want.

Could you upload the file with the supports attached? or this that a setting in your slicer? I'm currently using Cura

What is the orientation of the near face of the moon? I'd like to use only that half, but I am having a little trouble identifying it.

The smoothest part, as the earth shields impacts from our side of it.

In the last picture, (the full texture one) it is the center part, you have trouble recognizing it as the "south pole" is dark rather than light as seen from earth, this is probably an image taken from space (or retouched). the large crater above the center is mare imbrium and to the right serenatis.

I was looking for an answer like: the vector [x, y, z] goes straight through the middle of the near side, [a, b, c] is north.

I had to rotate the model to make it look about right, but I never felt it was completely correct.

Hello Dexter,

Very interesting and great looking model.

I just have a quick question, the texture is made from the last image
http://thingiverse-production-new.s3.amazonaws.com/renders/a3/2a/e4/8b/92/moon_g_preview_featured.jpg

So, is that image a real texture of the moon? From the blender file I can only see moon_g.jpg so unfortunately I don't know what the source or what this image is.

This information will be very helpful, thanks and best.

Francisco.

Hi Sir,
I can't remember the source of the picture. I think I download form NASA and blur the image for further use.

Hi Dexter, is it possible to get this in two hemispheres ?

Hi, sure. it is possible. You can use 3D printer software to do this job.

Really good file. Thank you!

I'd be interested in the blend file. How did you get around the pinching at the poles of the UV sphere?
I've done a similar model and can't get around the texture pinching at the top and bottom.

Sep 15, 2015 - Modified Sep 15, 2015

Yes. this is tricky one. I am so happy to know you found it!! I would like to explain more details in the future. LoL~

I would also like you to.. please? :)

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