Yoda - Lite

by faberdasher Aug 15, 2011
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I made one with my ultimaker 2 turned out really good

printing it now, why do the eyeballs print out separate?

I only have one question. Why are there full eyeballs inside the model?

The eye balls were a bit of a nuisance as my nozzle worked them loose and got in the way..
This is a great model to hone overhangs skills! (I failed miserably) :)

Printed very easily the first time on Makerbot Replicator. Thanks.

I tried to print Yoda lite, it got loose after about 55% of the build.

A great model though, I just have to learn to use my printer. :-[ Given that this is the 4th print I make in my printer (the first 3 being a calibration cubes) I think it turned out really good (except for the failure at 55%).

Just printed two of these, one at 25% and one at 0% with 3 shells... Both worked AWESOME. It was like making a little hollow chocolate bunny but with plastic. :)

My daughter is insisting that I get green plastic so she can give one of these to her boyfriend :)

Nice design faberdasher. It printed nicely at 80% scale on my solidoodle. I printed it at 80% scale to save time, however, now I think I will print it full size and polish it with acetone like some of the other prints.

side note:

52% of full size time = 80%^3 = 80% 80% 80%


hi, just had to run yoda-lite through http://cloud.netfabb.comcloud.netfabb.com to get it manifold.

I look forward to printing it!

Great job faberdasher! The light one printed faster, with less rattling on my high-speed Ultimaker and has no disadvantages in quality, even with a 0.085mm layer height!

Looking forward to buy some fancy colors on your store sometime soon.

PS: Did you finish your Meshlab writeup already?

Amazing print resolution! 0.085mm!!... =-O

Thanks for the nice comments. We would love to see this in green - drop us an email ;)

Meshlab guide is on pause, but best summarized by PieterBos' video.

I think it is 0.85... 0.085 is 10 microns... I don't think even a professional grade resin printer could achieve that

Please, could i know which program did you use to reduce the polygon count? I tried with the blender "decimate" modifier but it didn't work..

Meshlab is the way to go :). We are going to write up a general guide this evening, so it should be clearer. Cheers.