"Sometimes I dream about finding a shiny new suit of powered armor out in the Wasteland. I'd have my pick of parts, I'd build the perfect suit just for me. Fresh off the line of a factory nobody's seen in a hundred years. But I know it will never happen. In the Wasteland, you're lucky to settle for 'gently used.' You'll find an arm here, a leg there. (And they're no fun to empty out!) Then you have to improvise. You may need to mix and match."
Fallout Joe 2 includes two flavors of the West Tek T-45d Power Armor: Brotherhood of Steel or NCR Salvage. You can download a complete build plate (or both), or pick and choose individual parts to design a custom armor. You can also use parts from Fallout Joe with Fallout Joe 2.
See the "Remix" section for links to accessories, stands, and the original Fallout Joe.
In the future I hope to add alternate parts from Fallout Mods such as "Tribal Power Armor" with brahmin-skull shoulder pads, and the "Scorched Sierra Mk III" with bear furs. If anybody can help me get the Scorched Sierra models converted to OBJ or another Blender-compatible mesh it would be most appreciated!
Edit 2015/11/24: Over the last couple of days I patched some rough spots on the Brotherhood of Steel breastplate piece. If the back of yours came out poorly, try the new version.
This thing was made with Tinkercad. Edit it online https://www.tinkercad.com/things/aVE2PE0SOmm and https://www.tinkercad.com/things/0VVYtUNtlLP
Set infill and resolution as you like. I've tried a range, it's fine anywhere. I've had the best luck building ball joints on 0.2 and 0.3, with break-away support enabled (Makerware 3.8). The joints seem to work better at a high resolution but sanding them helps considerably at lower resolution.
Although PETG gives you the easiest joints – they'll flex better than ABS and need less finishing – my best results, by far, have been with HIPS-supported ABS. Much better detail. Much rounder ball joints. Default Makerware settings won't do, but with "extra support" up to 0.5 and z margins of 0.1 you get a great surface all around. You can get away with less support but the default doesn't seem to be enough.
When I decided to revisit Fallout Joe and do the more-common T-45d Power Armor, the most important thing to me was to make the parts compatible with my original Fallout Joe. I downloaded two T-45d models from the same source: tf3dm.com. One of them was in an odd format and I had to download a "Tomb Raider" modding tool to convert it to an OBJ file I could manipulate in Blender.
This time I used Blender to split the limbs apart. It gave me finer control over which parts I cut off than TinkerCAD. Beginning in Blender left less redundant, hidden geometry in the TinkerCAD file, so it takes less time to open and modify than FJ1. Even so, you can click 'Copy and Tinker' and go get yourself a coffee. Some brush-up was done in TinkerCAD, you can see that in gold. Joints still in red. I borrowed them directly from my original project so the limbs should line up properly when they're combined.