Loading

Footwear for makerbeams

by PieterBos, published

Footwear for makerbeams by PieterBos Oct 12, 2011

Contents

Liked By

View All

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag.

Print Thing Tag

Thing Statistics

5313Views 2969Downloads

Summary

This is simple footwear for makerbeam well euh beams
It is in openscad so u can change the parameters.

There are simple version en versions that are a bit overdesign but both work fine.

O there also a experimental corner piece it is a bit hard to print because of the overhangs

for more info on makerbeam see http://www.makerbeam.eu/ and no i am not working for them ;-)

Instructions

Wel just print and put it on on your makerbeams
If it does not fit open Foot.scad and change the value
makeSpace = 0.15 into something lager :-)

If you need more then 4 feet then change

nrOfFeetX = 2;
nrOfFeetY = 2;

All Apps

Auto-magically prepare your 3D models for 3D printing. A cloud based 3D models Preparing and Healing solution for 3D Printing, MakePrintable provides features for model repairing, wall thickness...

App Info Launch App

Kiri:Moto is an integrated cloud-based slicer and tool-path generator for 3D Printing, CAM / CNC and Laser cutting. *** 3D printing mode provides model slicing and GCode output using built-in...

App Info Launch App
KiriMoto Thing App

With 3D Slash, you can edit 3d models like a stonecutter. A unique interface: as fun as a building game! The perfect tool for non-designers and children to create in 3D.

App Info Launch App

Quickly Scale, Mirror or Cut your 3D Models

App Info Launch App

Cool. If you define a module 'corner' for the corner part, and apply this code, it might be easier to print. This orients the open ends upward at an angle, then chops the corner off to make it flat. I found the angle by eyeball (didn't bother with trig), but it's very close:

difference(){
translate([0,0,totBeamWidth/3]) rotate([0,-55,0]) rotate([0,0,45]) corner();
translate([0,0,-2totBeamWidth]) cube(4totBeamWidth,center=true);
}

Thnx for the tip will try it :)

Top