3D Camera mount for Oculus Rift (dev kit)

by gillespinault, published

3D Camera mount for Oculus Rift (dev kit) by gillespinault Jul 30, 2013
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[ UPDATED VERSION THERE: http://www.thingiverse.com/thing:182913 ]

[NOTE: for the unity3D scene and sources, simply download "UNITY3D-Demo(With Sources).zip" here, in the "Thing files"]

I have been working on gesture interaction with 3D cameras for over 10 years (at SoftKinetic). Thanks to the Oculus Rift, you can now manipulate 3D objects in a natural way with a consumer product! And that is very exciting!

You can see this in action here, with the first experiment: http://www.youtube.com/watch?v=AlCjPC1n1nE&feature=youtu.be

The 3D camera mount for the Oculus Rift (dev kit) fits the Creative Senz3D camera. And you can order one for just $149!

I also attached a sample Unity scene (and sources) to get you started.



Force fit LeftArm.stl and RightArm.stl into OculousMainPart.stl
You will need one standard camera screw (1/4-20) to attach the camera.
You can print a few CableClip.stl to attach the camera cable to the Oculus cable.
Each object has a flat face and can easily be printed without support or raft.
On MakerWare, I use these settings:

  • infill 33%
  • number of shells: 4
  • layer height: 0.2mm


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Hey there, awesome work!
I just printed the mount via shapeways but is there a trick to make the arms fixed? I might just tape them to the fixture but maybe I'm missing something because for me they are rather loose and fall out of the side.
Best Regards

Hi Chaosgrid!
Thanks :o)

it might be that Shapeways produce tighter tolerances than my makerbot. Out of the makerbot I have to force fit the arms and they are pretty difficult to remove then.
I guess that a drop of superglue will fix them for good (or acetone if you made them out of ABS).

hey, I just used a rubber band and it somewhat holds ;)

Here is the result: https://www.youtube.com/watch?v=UbL1EpL6M_Ihttps://www.youtube.com/watch?...