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Wasteland Hunters

by darkPrince010, published

Wasteland Hunters by darkPrince010 Aug 9, 2013
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5488Views 3199Downloads Found in People

Summary

One of the unit choices from one of the factions of a minis wargame I'm working on.

First time trying to make a humanoid in Tinkercad, using an Artists Manequin Re-tinkered model as a base along with a Primitive Head base. I modified the Head in Sculptristo add hair, and may use Sculptris to get a better detail of clothing for a future version of these models!

Instructions

Made using Tinkercad and Sculptris, with Blender as the go-between because Sculptris doesn't play well with imported spheres.

For a model, print a Torso, Head, and Legs (Any of the two, they should all be compatible), a Base, and a Backpack, and you can add Flasks, Ammo, Binos, or Packages to taste!

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My username is 'Austin Peasley'. All of my designs are private, but I think I've uploaded all of them to my Thingiverse profile if you wanted to see other stuff I've done..

Hi! I really love these figures and the game you created. I'd love to talk more about them with you - could you email me at rebecca (at) indiegogo (dot) com?

Thanks!

Looks awesome! can't wait to see more!

Glad you liked it! I'm slowly working towards getting 3 units from two of the factions for the minis game (The Hunters are from the Nomads faction, while my Collector and Strider robots are from the Harvester Faction), along with some terrain, game markers, and the rules, so I can get a starter set into the wild for my game: Terafie: World Engine! :D There will eventually be 5 factions each with 8 unit types, so expect plenty to come in the following months!

Awesome! Nice form and detail. The rifle is particularly cool.

Thanks! I tried mucking about to get better/any clothing detail using Sculptris, but it didn't look real great, and ended spitting out enormous files that were difficult to work with in anything else and couldn't be reworked in Sculptris when exported to .stl (Sculptris is a stupidly powerful program, but finicky as all get-out and hates importing spherical objects of any kind due to some vertex-connection limit)

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