by SingularityU, published
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Update -- just printed a new version upside down for much better print resolution!
- Scan face into pointcloud.
- Use Blender 3D to clean the pointcloud (import PLY, export as OBJ)
- Open the cleaned pointcloud in Meshlab and:
- a. Compute normals by Filters > Normals, Curvatures and Orientation > Compute normals for point sets. I used the default settings here.
- b. Then compute a surface using Filters > Point Set > Poisson Reconstruction. For this, use an Octree Depth of 11 but all the other settings as the defaults. This will take 15-30 seconds to compute.
- Once you've got the meshed face, save it as an STL and import it back into Blender. In Blender, add a block to the back of it and export it as an STL.
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Andy's Face by SingularityU is licensed under the Creative Commons - Attribution - Non-Commercial license.
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- You must attribute (give credit) to the creator of this Thing.
- Remixing or Changing this Thing is allowed.
- Commercial use is not allowed.
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