Without looking, players have to pick the correct "coins" out of a bag by feeling for the shape of the characters. Play begins with two coins. More coins are added each round. The coins represent eighteen of the highest frequency characters in Chinese.
When I first started to use some simple CAD software, I found working in 3D space very difficult. After doing a little research it came up that gender may play a role in spatial skills. Whether or not this is true we do know that these skills can be trained and improved upon:
Since some little girls may not be inclined (for whatever reason) towards Lego or building block type toys I decided to look into a ways a spatial element could be piggybacked on the sort of activities they were already doing. For me as a child that was puzzles and memory games so that is where I am starting.
This game is my first attempt, it requires the player have a strong mental image, and be able to rotate that image in their mind. It's more an idea I am playing with than a finished project, I hope others are able to build upon and improve it. It is obviously suitable for both boys and girls of all ages, but I think due to the lack of other play incorporating spatial visualization it may be more helpful to girls.
All children love a good story, and a well told story makes a game that much more engaging. So here is the story of the origin of Thieves’ Purse: http://sexycyborg.net/Ban_Ji_and_the_Thieves_Purse.html
I tried to use bronzefill for these but it turns out Chinese bronzefill (eSun) has no bronze in it- so can't be polished. It's just bronze colored. All the other bronzefill here is imported so a little out of my budget. If you are able to print with it let me know, I think it will look cool.
OpenSCAD files are included so you can add additional characters as needed.