Currently all Geometry are placeholders, watertight meshes similar to the protocambrian are in the works.
Unlike Seed based generation every bug has a unique genome but identical data structure.
Yes, that possibly means linear interpolation between favorites
Customizer will not be totally random this time. More like a breeding station of preset types and user input
Other todos are hooks and claws and hand crafting dosens and dosens of nice templates
Possible output ranges:
- most Arthropoda like
- Hexapoda , insects
- Crustacea -shrimp, lobsters, maybe not biramous limb
- Myriapoda -centipedes
- Chelicerata -spiders, scorpions
- Many Annelids and other worms
- Obviously all crazy alien bugs
So i got my spare-time covered for this year
2016-08-01 Mesh generaton works in preview. But big problems Cgal don't support self intersecting polyhedron Fall back will be to picewise convex hull() every facet with some centroid and build upp from proof solids but that excludes all exotic subdivision and special surface texture or does it.... got an idea.
Later same day dropped lots of plans and made a functional beta. dropped subdivision (code is still in)forking limbs and surface structures warts,horns.
not much point in going forward . Any new dna is stillborn until Customizer supports echo() in some way or shape. Yes please push that issue if you have any influence. Time for a snacks and Penny Dreadful break.