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Dice Game 2 Color

by laird, published

Dice Game 2 Color by laird Feb 4, 2012
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Public Domain
Dice Game 2 Color by laird is licensed under the Public Domain license.

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Summary

As my family plays this game all the time, I'm excited to be able to print it. Inspired by the (soon to arrive) Replicator dialstruder, I modified the Dice Game to generate either one-color or two-color versions of the game.

For the two color version, the 'body' and two of the dice (the "ones" and "tens" dice) are black, with white numbers, and the remaining dice are white with black numbers.

To play the game, see the parent object. But to summarize:

  • Randomize the dice.
  • Add up the "tens" and "once" dice to a target number (e.g. 42).
  • Use the remaining dice, with any mathematical operators you like, to produce the target number.

My family plays this on long trips with a set of dice in a bag. Putting it all into a single unit, so that the dice can't get lost, is a great idea. I can't wait to print this!

Note: I have not yet tested this design, as the Replicator hasn't shipped yet. So I will be testing and updating this. Or, if someone with a dualstruder can test this, and let me know if it works, I would be thrilled! One thing to check - the numbers stick out very slightly from the face of the dice (0.1 mm) so that they subtract from the body of the dice cleanly. But I'm not sure how this will affect slicing and printing. I think it'll be fine if printed on a raft.

All credit goes to jasay for designing the Dice Game in OpenSCAD. And, of course, to ThinkFun for designing Math Dice.

Instructions

For a one color version of the game (identical to the original design) print DieGame.stl.

For two colors, print DiceGameWhite.stl and DiceGameBlack.stl, merged into a 'dualstruder' print in ReplicatorG.

To generate the STLs from the OpenSCAD file, download both DiceGame2Color.scad and bitmap.scad into the same directory, and set the value of 'c' to:

Note that the one color version is not the same as black plus white, as the numbers are indented so that they can be read.

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I used my new Monoprice 3DP to belt this out as my first foray into making the dual extruder do what it is meant to do. Using Makerware for loading and slicing everything.

I used ABS, 0.2mm layer heights, printed at 230 degree extruder, and 120 bed (had raised it for another print, forgot to bring back down). Warping made one of the die essentially immobile.

Brought my temp down to 110 for the bed, game came out pretty nicely for me, with a little bit of work I was able to get the dice all moving freely. One was a bit harder to work with than the others, but in the end the game plays.

Finally had the Eureka moment that lower layer height means fatter threads (I am pretty new to all 3DP, not just dual extrusion). Printing at 0.3mm, 230 extruder and 110 bed had the part come out with all dice loose enough to roll, but held firm in socket.

I printed at 0.27mm layer height. It's interesting to hear that layer height makes such a difference! For me, the main challenge was getting the print bed level everywhere so that all of the dice printed well.

Very cool! Can you post a 'made' pic? I'd love to see how it came out!

Finally got the Replicator and printed one. It came out great! The dice all spin freely. The two color printing is a bit murky, though - the black text on white background came out pretty good, but the white on black was less defined, and there are bits of white in the black and vice versa, which looks like a general Replicator issue (when printing white the black head leaves traces of black, and vice versa).

So, nice family game, thanks!

Me, too! Elegant SCAD model, btw.

Sweet. Will be excited to see this in colors.

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