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OpenLOCK

by Printablescenery, published

OpenLOCK by Printablescenery Oct 18, 2016

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Summary

If you want the BOOL TOOL for OpenLOCK, please download it here http://www.printablescenery.com/product/open-lock/

NOTE 1: You need to use the 4.3 or 4.0 Clip. This is compatible with all OpenLOCK tiles and will work with the new S and I configurations. 4.3 clips are a slightly tighter fit and will pull the tiles very close togeather, If you want a slightly looser fit use the 4.0 clip

OpenLOCK System is an open source scenery locking system. OpenLOCK System will allow you to build interlocking scenery items, swap walls and floors, it connects 360 and will tessellate perfectly. It’s compatible with other scenery systems.

OpenLOCK is based on the 2 inch square Dungeon Tile

The purpose of releasing the OpenLOCK System as Creative Commons Public Licence is to encourage others to develop cross compatible scenery and to provide a convenient platform for the community. You can use the OpenLOCK System files to make your own tiles and distribute them under Creative Commons Attribution-NonCommercial CC BY-NC.

Creative Commons Attribution-NonCommercial 4.0 International Public License

If you want to use the OpenLOCK system commercially please email [email protected] to obtain an exception notice for the licence

Please attribute www.printablescenery.com when posting your versions of the tiles online

CHANGELOG - (Allways backwards compatible)
OpenLOCK 1.2 Tight Clip added for making more permanent scenery
OpenLOCK 2.0 added extra connection points and the base files have been cleaned.
OpenLOCk 3.1 set all object to align to corners
OpenLOCK 3.2 small repair to D tile
OpenLOCK 4.0 Clip has 1mm remove from corners to allow 4 clips to be attached to the I tile (1 inch) tile)
OpenLOCK 4.1 Clip now comes in two versions, please test to see which one works best for you (4.0 or 4.1). ALSO 6x6 tile has been added and alternate hole positions on the U tile and the E tile.
OpenLOCK 4.3 - The A Wall template has been included for size. The top locking system has also been included. 4.3 Clip and 4.0 clips were renamed in correct sequential order.

Print Settings

Rafts:

No

Supports:

No

Resolution:

.2

Infill:

10% to 20%


Notes:

The locking system will print with its own supports which are easy to break off.

REGARDING HEIGHT. When designing OPENLock Items the minimum floor height is 7mm, this is the height that the tiles are currently set to, this is to allow enough distance between the top of the locking hole and the bottom of the top layer for the printer. It's advisable that you increase the height when making floors (8mm to 11mm). Wall height can be any height, however, normal dungeon tiles are around 50.8mm and some Sci-Fi Scenery is 80mm. Make sure you don't alter the connecting holes or the contact surface.

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Mar 8, 2017 - Modified Mar 8, 2017

Is there a tool or app where I can draw out a dungeon, for example, and it will break it down into the OpenLock sizes so I know how many and what pieces to print?

OpenLock Tesselation Stencil for Visio
by Sienna

Where can I get a standards document for the OpenLock system?

Is the file titled "Inch-Open-Lock-v3.1.stl" suppose to be the piece "IA" ?

Yes it is, I'll fix the labelling next update

If we were to try use this for a 1 inch scale game, how would you recommend going about this in cura? I tried halving both the clip and the "E" and adding .5mm to to "E", but that didn't work out great, and I can't seem to get more than 1 clip in "I" in addition even with both regular scale E and Clip I have a lot of trouble getting the clip in and out unlike on your video

The I tile is 1 inch x 1 inch

The scale of the tiles is already 1 inch so you don't need to scale it. if you do want to scale it then you will need to scale everything. If the OpenLOCK clips isn't a perfect fit that slides out easily then you need to check your printer settings

I use the Wanhao I3 2.1 with cura 2.3 20% infill and 1mm layer height but the clips don't seem to fit well, and E tiles seem to be 2 inch scale

Jul 10, 2017 - Modified Jul 10, 2017
DMVinz - in reply to XavierNero

EDIT: My bottom layer was a bit sagged out, causing a slight offset for the tiles. After filing them down smoothly, they fit like a glove!

I got a Wanhao I3 as well (plus though), and for some reason the OpenLock clips don't fit in my floors. It's printed in PLA. Should the clips be a more flexible material? Do I need to file something?

So to clarify I should be able to print 4 I pieces and clip them together to form a square?

If you need a two inch square then use the e tile

I need 1 inch squares however I would like to be able to make a floor out of said 1 inch squares, but I cant seem to be able to put more than 2 clips in one I piece

HI, I have updated the file to OpenLOCK 4.0, this clip has 1mm removed from the corners so you can now do that.

Nov 28, 2016 - Modified Nov 28, 2016

I have updated the openLOCK file set. We have added extra connection points and the vertices have been cleaned for convenience. We have also added 3 more tiles EA, SA and SB

Comments deleted.

Thank you for publishing this set. I'm hoping it becomes the standard for interlocking dungeon tiles. It really is elegant, and I'm definitely going to start printing some of Devon Jones' new OpenLOCK tiles.

Best of luck on your IndieGogo campaign, guys.

@Talismancer, Only the floor sections have holes, do you never see them as they are always surrounded by walls or a cerb

Re: Openlock - Brilliant work! When I designed my triangular connector system with side magnets holes I realised that this would quickly detract from the look. It looks the same would be true with OpenLock.

It might be an idea to come up with some "half-clip" caps for the holes. A deluxe solution would be sloped edging. Something for the Indie gogo campaign?

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