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Summary
The Sculpt Mode in Blender has been upgraded pretty significantly for 2.5!
To celebrate, I've uploaded some .blend files which are already set up for sculpting. There'll be a tutorial on the Thingiverse Blog later, but if you've used Blender to do a few things like model scaling, opening one of these in 2.5 should be mostly self-explanatory.
The different files represent different shapes to use as start points. They all have flat bottoms and so they'll at least start out printable!
Instructions
1: Get Blender 2.5:
http://www.blender.org/development/release-logs/blender-250/
2: Open one of the .blend files and start sculpting! Just click anywhere on the model and watch the surface bulge out as though you were sticking clay to it.
3: Try messing with the options on the left side of your screen-- there's mirroring, different sculpt modes, and each mode has options.
4: Export-- Blender 2.5 doesn't support STL yet (email the developers!) but since it has .obj we can get around that.
5: Print!

