by CosmoWenman, published

Augustus by CosmoWenman Aug 5, 2014

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Augustus by CosmoWenman is licensed under the Creative Commons - Attribution license.

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"The problem of leadership is inevitably: Who will play God?"—Frank Herbert, God Emperor of Dune

This is my 3D capture of the Skulpturhalle Basel's plaster cast of the Copenhagen Ny Carlsberg Glyptotek's 1st-century AD marble bust of a young Augustus.

Discovered in Fayum, Egypt, the bust is in the style of the iconic full-figure Prima Porta portait of Augustus, which Camille Paglia describes in Sexual Personae as an example of aesthetics-as-statecraft:

"Rome took the eroticism and dreamy obliqueness out of Greek iconic sculpture. The great Prima Porta statue of Augustus, for example, is kouros turned suave, sober diplomat. Law and custom became sacred ends in themselves. The Roman persona was a public construction: it had severity, weight, density."

Pro tip: gravitas or no, don't eat the figs.

—Cosmo Wenman

I captured this work as part of my project, "Through A Scanner, Skulpturhalle." You can see the rest of the results at thingiverse.com/thing:83781

Kopf des Augustus, Typus der Statue von Primaporta
Skulpturhalle Basel accession number 753

Kopf des Augustus, Typus der Statue von Primaporta. Aus dem Fayum. Marmor. Kopenhagen, Ny Carlsberg Glyptothek Katalog 610.
Ergänzt: Nasenspitze.

Plaster cast molded from the Ny Carlsberg Glyptotek's Buste af Augustus som ung, accession number FKM/0/23.

The figure's right nostril is a 19th-century repair.

Photographed with a Canon EOS 5D Mark II and Sigma EX 50mm lens, September, 2013.

Processed with ReCap Photo.

The low-res version was cleanly decimated with Project Memento

Edited for printing with [Blender]( http://www.blender.org/).

551mm tall

1.2 million triangles

My tips for using either ReCap or 123D Catch are here: [cosmowenman.wordpress.com/2014/04/27/using-recap-or-123d/]( http://cosmowenman.wordpress.com/2014/04/27/using-recap-or-123d/)

Thanks to the [Skulpturhalle Basel]( http://www.skulpturhalle.ch/) museum, and thanks to Autodesk’s Reality Capture division, who sponsored this project, Through A Scanner, Skulpturhalle.

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I know that you edit the mesh's for printing in blender, but do you clean the mesh at all or are you getting these ridiculously perfect meshes raw from the scan?

I've been doing very, very little re-sculpting. My inclination is to leave errors as-is unless they are visually distracting.

On Augustus, for example, my lighting setup created some harsh shadows on the eyeballs and under the nose, and along the hairline. ReCap misinterpreted that as a soft, raised edge, which I sculpted smooth. I also carved out some of the ear cavity and the groove along the lips -- those were areas my camera could not see well, so they were a little muddy. Here is a before-and-after comparison of my edits to Augustus: cosmowenman.files.wordpress.com/2014/08/20140806-augustus-edits.jpg

On "Athenian Hero", I think the only edit was to delete a steel display-stand post running up the underside. IIRC, no edits at all on Homer or Athena, and only some minor smoothing along an edge of the top fringe of Ares' headdress.

There's not much that can be done about occluded features, but when ReCap is given the data it needs, it seems to reconstruct the geometry extremely well.

Object interpretation aside, ReCap's meshes typically have no mesh defects at all -- no non-manifold points, spikes, tunnels, or knotted vertices.