by CosmoWenman Aug 5, 2014
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I know that you edit the mesh's for printing in blender, but do you clean the mesh at all or are you getting these ridiculously perfect meshes raw from the scan?

I've been doing very, very little re-sculpting. My inclination is to leave errors as-is unless they are visually distracting.

On Augustus, for example, my lighting setup created some harsh shadows on the eyeballs and under the nose, and along the hairline. ReCap misinterpreted that as a soft, raised edge, which I sculpted smooth. I also carved out some of the ear cavity and the groove along the lips -- those were areas my camera could not see well, so they were a little muddy. Here is a before-and-after comparison of my edits to Augustus: cosmowenman.files.wordpress.com/2014/08/20140806-augustus-edits.jpg

On "Athenian Hero", I think the only edit was to delete a steel display-stand post running up the underside. IIRC, no edits at all on Homer or Athena, and only some minor smoothing along an edge of the top fringe of Ares' headdress.

There's not much that can be done about occluded features, but when ReCap is given the data it needs, it seems to reconstruct the geometry extremely well.

Object interpretation aside, ReCap's meshes typically have no mesh defects at all -- no non-manifold points, spikes, tunnels, or knotted vertices.