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OpenForge Cut-Stone OpenLOCK Half Height Walls

by devonjones, published

OpenForge Cut-Stone OpenLOCK Half Height Walls by devonjones Dec 31, 2016
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Summary

Our OpenForge support of the OpenLOCK is maturing as we add more styles. Here we have all wall segments in a half height variety. These make great fences, low walls, or even for people who like the DM Scotty style low wall tile system, these work great. We have all the square/rectangle varieties here, and in the future, half-height versions of the other morphologies will be added as well.

OpenForge is now a patron supported project. I use the resources that my patrons give me in order to get the resources to let me create more sophisticated tiles with a greater level of detail. Please, support me, and I’ll deliver an ongoing stream of awesome gaming terrain. You can find more about OpenForge and Masterwork Tools at our:

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The project is GREAT !!
There is only one things that I don't understand... Why can't we have OpenLock and magnets at the same time ?? Isn't it just some holes in the corners ?
We will have the best of the two first systems, mobile for real time games, and hard fix for fixed boards.

And why not 5x5x1mm magnets instead of cylinders ones ?
https://www.supermagnete.fr/eng/block-magnets-neodymium/block-magnet-5mm-x-5mm-x-1mm-neodymium-44h-nickel-plated_Q-05-05-01-HN

on the type of magnet question, it's to prevent there from being polarity problems. with a magnet stuck in in one direction, it can be really easy to make a mistake and then your tiles repel one another. With spherical magnets, they are free floating and can turn, preventing any polarity problems from happening.

I do actually have bases you can glue on that have the magnets and openlock: http://www.thingiverse.com/devonjones/collections/openforge-2-bases

Just use standard OpenForge Internal floors on them and you get both magnets and openlock at the same time.

As for the openlock pieces to keep the magnets free floating, you can't just glue them in, so it's hard to keep them captive unless you glue the base on from underneath. We could put cylindrical holes in the openlock tiles, but you would need to still glue something on the bottom to hold the magnets in.

Oooh, I haven't understood the free floating tip ! (your work is so huge that it's not easy to find everything)
So we have to make a sandwich if i understand well.

If you don't want to glue, you can still have the magnet pocket and add a pause to the Gcode just before the roof. But it's not easy (as we have to find the line AND wait for the pause...).

But leaving the magnet pocket with a little (and optional) door on the underside can be an elegant solution too no ? No glue, except if you want the magnet system.
(if it's not clear, i'll try to make a picture if you want).

THANKS for the fast answer !

I've considered it, but the design for a door isn't trivial. The problem is that when you print it, you get some overhang, and how much that overhang droops varies a lot between printers. Getting it to work consistently is something of a bear. If I was going to go for the pocket, it would probably be splitting the tile at the very top of the openlock port so that it can be sandwiched, thus avoiding overhang issues.

I will have a new printer in 3 weeks, so I will be able to print a bunch of tiles. It will be easier for me to see the different systems.
Does your GitHub still updated ? It sounds easier et faster to fork than using thingiverse...

It's not entirely up to date. I try to get stuff in, but it generally falls behind some.

I'm in beta for a site that makes it easier to find all the tiles: http://openforge.masterwork-tools.com/ . If you are a patreon backer, you can also vote and create ideas.

Give the site a whirl and let me know what you think. Presently it links out to the thingiverse pages, but at least it makes finding all the tiles easy.

I'm still doing a ton of data loading, so there are a lot of tiles and pictures missing. Cut-Stone is mostly loaded. Tudor is partially loaded, and missing most of it's pictures. I also need to create most of the "tile maps" which show for a particular set what sizes the tiles come in.

I don't know if you're the best... But you're pretty close !
I have to thank you again for all your work here

This is great. I just printer out a 2x2 floor and 2 standard size walls. I was trying to figure out how my players would be able to see all the minis. These shorter walls solve that. Thanks!

Hello Devon I love the work you guys are doing. I see that there are no bases to print out with these models does this mean you guys are moving to only do the openlock system and forgo the openforge system (the magnet system)? I ask because I want to start 3d printing for my gorup but if the magnet system is going to go away then I want to make sure that I use the openlock files instead.

For internal tiles I still make them so that they can take any base (and there's now openlock and openlock magnetic bases along with all the others). I plan to continue to produce the internal tiles, along with openlock tiles. External tiles are an open question, because the openlock stuff I think meets that overall need, but if people still want external tiles I'm open to continuing to produce them.

Thank you for the reply. I just printed out two 2x2 stone tiles and 2 of the magnet and open lock bases. I like the idea of the magnet system better myself but I also have to spend money on the magnets and wait for them to be delivered. this puts a little damper in constructing dungeons. the 2x2's did not come out flat on the bottom they kind of warp towards the corners so i am hoping they stay well on the base. I did download some of the external wall files too. I was confused by these at first. I was originally under the impression that the exterior wall had there own bases that would then attach to the 2x2 or whatever tile magnet base. after messing around with them I figured out how it was supposed to work. But honestly I think that would be a good idea that way the walls can be changed out easier and quicker on the fly if need be. anyways Iam looking forward to bringing these to my group and surprising them with these tiles. I will be sure to try to get them to contribute if they enjoy them and what me to make more. I will also be contributing to you shortly.

I like both the magnet system and the openlock system, and in my games I'm finding both are useful for different purposes.

Openlock is great for setting up rooms, buildings and dungeons ahead of time. that way you can just have them as a pile ready to slap on the table, speeding up the game. They also work much better for second stories. the magnets just aren't strong enough for much past a 4x4 room.

The magnets are great for when you need to assemble things in real time. Either you didn't have enough time before game to build the rooms, or your players did something you didn't expect, or you are running a sandbox game and can't get everything prepared before time because you just can't do all the possibilities. The magnets help make the real time assembly much faster by causing the tiles to align for you, which is really a great user experience.

As for the print warping, I print in PLA and most of the time I can fix print warping with glue sticks.

As for the walls, I've tried to make it work, but if the walls attach to the floors magnetically, then the overall tile no longer attaches to other tiles, so you lose one or the other. That being said, I could make bases for walls that are made to attach with magnets like that, it would be fairly easy, but attaching another tile on the other side of that wall is going to create some problems.

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