Something else entirely today.
This is a walker mech/suit of extremely powerful armour. Kitbashed from various little Blender greeblies I made for various other projects. Split into 6 separate parts to allow some customization.
The inspiration came from seeing Nick Carvers (kudos) concept art. I'm also building a custom SLA rig that I'll test using this model. Maybe, if it turns out well, a tabletop mech-based game? (Weta Workshop did something similar and it looks stunning, check it out!)
If anyone is willing, I encourage you to design your own weapons, bodies, legs - let's make it fun.
Support - YES. Very much so. One component - the hatch guard rails - will probably fail to print due to it being ridiculously thin.
You'll have to be careful while removing the support structures. There are lots of them and there are bits that could easily be torn with them.
Citadel paints and washes are probably the easiest way of painting. Since those were the colours I had, the whole thing ended up sporting a danish flag, for reasons apparent to exactly noone.
Same old, same old - Blender and LOTS of boolean operations. It's actually really effective - block out your design, bevel, chamfer, knife. Pepper with greeblies (boolean difference and union) Remarkably fun method, but can produce awful meshes. This was run through Netfabb Basic and sliced in S3D - looks OK.
This was produced in 5 hours total.