When you push the magnets into the figures, make sure they all have the same polarity - or they will get repelled :)
The magnets at the board are easily changeable/removable thanks to the tight-fitting plugs.
------------Fox & Hen------------
The hens start the game. The hens move forward and to the side, but not diagonally or backwards. Allowed is one movement per round. The fox can pull in any direction, straight or oblique to all sides. The fox can "eat" hens. A jump is valid when the fox is standing directly in front of a hen and the field behind it is free. The skipped hen is removed from the game. Serial jumps are allowed. If there is a jumping possibility, the fox must jump. If he does not use them, he is removed from the game. However, he is used again any place when the other fox has jumped (eats a hen). The hens have won when all 9 fields of the target square (the top nine fields of the game board) are occupied with hens or when the fox can no longer pull. The fox has won if there are only 8 more hens in the game or they can not pull.
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