Standing Baby Groot Keychain

by kresty, published

Standing Baby Groot Keychain by kresty Oct 5, 2017
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I was given a Creality CR-10 to play with and needed something to print. I wasn't sure that the splayed hands for the sitting Baby Groot were a great idea, so I thought I'd try a standing version for my keychain.

I quickly remembered that the reason Baby Groot sits is so that he doesn't need support. The raised hand here is OK, but the lowered hand definitely needs supports. Maybe the chin too.

Fingers on the little one are very challenging, expect him to lose a little bit. The bigger one did OK for me. I had to place supports by hand though, Simplify 3D wasn't really putting them in useful spots.

Print Settings


Creality CR-10






.2mm (Standard)


10% (probably doesn't need any)


I created this as a test piece for my new Creality CR-10. I figured infill didn't matter much, could probably do without it, but I set it to 10% just for grins.

Added supports by hand to support the hand - you can look at the photo to see where I added them. Did it by hand as Simplify 3D wasn't really putting them very helpful places.

Printed in PLA with no modifications to the stock printer on the included painter's type tape.

I use Simplify 3D for most of my printing, and it has a profile for the CR-10. I bumped the default 2400mm/min speed to 3600mm/min. It took ~1.5 hours to print a small + large keychain version at the 3600mm/min (60mm/second) setting.

Full disclosure: Gearbest gave me the CR-10, so I feel sort of obligated to put it through it's paces.

How I Designed This

I started with dav88's version, but didn't want the base, so I chopped that off. After scaling to the appropriate size, I then drilled a hole in its head. IIRC 3D Builder also wanted to repair the original STL. 3D builder's good at this kind of simple editing, only took a couple minutes.

I went to print it and realized the lower hand was going to need supports. I probably spent way longer trying to place supports in appropriate places in Simplify 3D.

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