This is RIFRAF 3D Carcassonne
Printed on a single extruder printer. Approx. same size tiles as original. No two tiles are alike, all custom made with a “c” inlay and 3d texture to the fields and city floor... They are interlocking and can only be played in the correct position. There is very little to paint, I used 8 different colors of PLA filament and was very precise in my layering. Great thanks to all who went before with their developing this game and the many parts. There are dozens of “pieces” from others ideas assembled and added to here. Without the pioneers gone before us we would not be here today. As new expansions arrive I plan on adding and updating the sets. Enjoy!
UPDATE July 2019... Added New Alternate tiles O1,O2 and P1,P2,P3 as "ALT" that makes it clear that the field sections are continuous between the road and walls.... just to be clear...
The compete set so far is finished here, see Rifraf Carcassonne…the River, The River II, Festivals, Inns & Cathedrals, Traders & Builders, Abbey & Mayor, The Princess & the Dragon, Hills and Sheep, The Tower, Under the Big Top, The King and Robber, The Gold Mines, The Ferries, and Meeples and alternates in my other posts…. over 280 Tiles total.
RifRaf 3D Carcassonne The Original Set: 72 Tiles
RifRaf 3D Carcassonne Expansion 1: Inns & Cathedrals: 18 Tiles
RifRaf 3D Carcassonne Expansion 2: Traders & Builders: 24 Tiles
RifRaf 3D Carcassonne Expansion 3: The Princess & the Dragon: 30 Tiles
RifRaf 3D Carcassonne Expansion 4: The Tower: 18 Tiles
RifRaf 3D Carcassonne Expansion 5: Abbey & Mayor 18: Tiles
RifRaf 3D Carcassonne Expansion 6: Count, King & Robber: 22 Tiles
Carcassonne Expansion 7: Das Katapult
Out of Print… not likely to be updated
RifRaf 3D Carcassonne Expansion 8: Bridges, Castles and Bazaars
A work in progress, waiting for full artwork and new English rules for pieces.
RifRaf 3D Carcassonne Expansion 9: Hills & Sheep: 18Tiles
RifRaf 3D Carcassonne Expansion 10: Under the Big Top: 20 Tiles
Integrated Score Board for RifRaf Carcassonne. Must See!
The River Expansion: 12 Tiles
The River II 2 Expansion: 12 Tiles
Mini Expansion The Ferries: 8 Tiles
Mini Expansion The Gold Mines: 8 Tiles
Game Board Score Tile: https://www.thingiverse.com/thing:2728487
Full reduced size Meeple Set: https://www.thingiverse.com/thing:2835441
Alternate Meeple Set: https://www.thingiverse.com/thing:2727218
Alternate Dragon: https://www.thingiverse.com/thing:2727227
Some Special Instructions:
For all sets: SEE Instructions below.
The Hills and Sheep: SPECIAL thanks for the collaboration from F1rst W0rd … If you think the flags on the hills are too fragile you can just snip it off before painting. In Game play there is no placing under of a second tile after drawing a hill tile... the only point of this was to elevate the hill tile...and with it being 3D printed the hill is of course elevated and clearly seen.
The Towers: The Towers are designed to fit snug.
The Ferries: files include various sizes and styles of the "ferry" pieces, print whatever suits you.
The King and Robbers: I have not made the Count City as all reviews state the River or River II is a better starting game and the artwork is inconsistent with the current tiles, I may look into it in the future. The idea behind the Big “trophies” and Little Meeples for the King and Robber (Highwayman) are that they reward you at the end of the game with one point for each finished city or road. When you have finished the first “biggest” city, you remove your meeple and score normally, but then place the small King meeple inside that city as a reminder of the current largest city and you hold the Big King trophy in your possession, when a larger city is finished the small king is moved there and the person finishing gets the big King, the small King will keep moving to the larger cities so you can “keep track” of what is the biggest city and only the person who holds the King trophy at the end of game scores. It works the same for the Robber and roads.
The Meeples: These are a reduced size set to better fit on the tiles, the extra Tower piece can be used in place of a player’s Meeple. Alternates: Lots to choose from...Just because they look cool, and maybe someone would want some to use... I have not printed all of these so your results may vary. I printed in detail at 10mm with a .25mm nozzle with the Meeple standing, scale to the size you want.
Under the Big Top: animal chips printed in 10mm High Rez…. (not all indicated in Pictures)
On Some sets I have included the option for printing special tiles with the Cloisters apart from the tile. This is so you do not have to paint either the city wall or the cloisters when printing the full tile, you can print separate and then glue the cloisters on...with oput any painting needed.
How I printed: On a Prusa i3 MK2 in all PLA (Meeples in Transparent PLA colors) with a base height of .200mm and a layer height of .150 with a 4mm nozzle. 4 Base layers and 3 top layers, 15% Cubic infill with a CONCENTRIC Top/Bottom fill pattern, This is important if you want the same layer divisions and “style”. I printed with a 3mm brim attached to all tiles, I found if I did not I got the occasional corner lift, but it did mean I had to trim the sides of all the tiles.
What I painted: The tops of the farm and city houses..BROWN or RED, the 6 Volcano and 6 “portal” tiles from The Princess and the Dragon…GREY, and the filled in the garden squares using a toothpick and 4 different paints for the flowers…and the tops of the festival tents…The Vinyards and Hills were green, That’s it
Some issues and tips: This is very important…When slicing in Slic3r sometimes the tiles would not render with the correct number of top layers, for example the roads would only have a layer or two finished and then the fill would show through…or the fields would not have all the layers… for some reason, rotating the affected tile 90 degrees on the plate sometimes a couple times and then reslicing fixed this issue…do a good preview check to examine how your layers are printing… it was a ton of wasted prints for me to work this out.
The very base layer has the “C” cut out, if you make your base layer one color, then change to a different color for the next few layers the filament with just “flow” into this space and it looks like you have a nice inlay…it does not affect the rest of the printing in any way… this is the “poor man’s inlay trick”…also the concentric fill pattern on the bottom gives it the “scattered” look sort of like the original tiles.
The fields have a darker layer under the light green, this adds to the textured look, also the City floor has a Dark brown layer followed by two copper layers for the “cobble stone” look, you can experiment with different color materials for enhance the “3d” look of these areas.
Everything looks look good now, but if they are anything like the rest of the tiles I will have to go back to correct an item or two.. Please let me know.
My Printing and colors: (How you slice will of course change any of these) I used Prusa Color print to define the layers.
For all tiles except the ones with a Cloister, the Cathedrals, and the Abbeys
0-.35 Light Green (The Base color, will be shaded according to the subsequent layers)
.35-1.25 Blue (For the "C", the base of the ponds and River)
1.25-2.0 Skin (for the base of the roads)
2.0-2.3 Copper (for the underlay dark field color)
2.3-3.2 Light Green (for the fields)
3.2-3.35 Dark Brown (for the underlay of the city floor)
3.35-3.35 Copper (for the city floor)
3.65 -4.1 Pearl White (for the base of the shields and emblems)
4.1-4.55 Blue (for the shield and emblem tops)
4.55-8.15 Khaki (for the walls)
8.15---- Blue (for the wall tops and towers)
For the Cloisters: Same to start then 3.65-9.95 is Khaki and then 9.95 and on is RED
For the Cathedrals and Abbey: Same to start then 3.65-13.40 Khaki and then 13.40 and on is RED
Your choices and colors will vary according to what you deicide.. this is just what I did. Have Fun!, and of course if it works for you please send me a "like"!!