These models are designed to be used along with @masterclip3d's Ant Man figure (https://www.cgtrader.com/3d-print-models/miniatures/sci-fi/ant-man-for-3dprint) to create a diorama based on a scene from the first film. To complete the diorama as shown, you'll need to purchase and print the masterclip3d figure at 150%, 100%, 75%, and 50%. Most of the parts were designed to be printed on a CR-10; however I printed the lens, diffuser, and monitor parts in clear resin on my Peopoly Moai. Print enough diffusers to fill the containment ring interior slots and rear wall portholes. I used hollow brass tubing to mount the containment ring using the mounting arm. The containment ring and rear wall are designed to be lit - hence the clear diffusers and hollow designs.
The floor, back wall, containment ring, and support arm can all be printed with filament using your preferred infill settings. The rear wall is fairly complex with a lot of challenging overhangs. I printed it with Cura's experimental tree supports, and it came out well - albeit very slowly.
The diffusers can be printed with clear filament, but look best when printed in clear resin on an SLA. The lenses really have to be printed in clear resin on an SLA at 0.05 or better. If you print the lenses, do not hollow them out. They should be printed solid for the best appearance.
Lighting and finishing
For best effect, the diorama should be lit. The containment ring and rear wall were designed to accommodate strip LED lights and a dimmer that you can find easily on Amazon. The three smaller Ant Man figures were also printed in clear resin, and painted with transparent acrylic paints to give the illusion that he's growing as he leaps. I printed out some random clear resin shards to spruce up the floor and shoot out of the front (shattered) lens to provide some additional dynamic elements in the scene.
Have fun, and post pictures if you decide to tackle this project!
TinkerCAD if you can believe it!
The parts for this diorama were all designed in TinkerCAD if you can believe it! The rear wall really pushes the software to its limits in terms of complexity, and I'd probably do it in Fusion360 if I had to do it over again.