this is a collection of the items needed to play my work in progress boardgame.
The items itself are for large parts work in progress, i'm finishing the parts, then i'm reorganizing all here and put for each parts the number of printing needed.
all the items needed for the game will be put in thingiverse (noncommercial cc :D) as soon as i finished them.
Link to the english rules(in translation, miss 50% parts):
link to the english game deck:
link to the (italian) loot deck (translation is in progress):
link to the game in tabletop simulator (if you want to beta test it... contact me please):
- the game is in beta in Tabletop simulator, if anyone is interested to try it, contact me.
- the simulator is going to a good direction, the mini's are all "in reduced version of polygon" and i'm uploading them all here when they are 100% done.
Stay tuned, and if you wish to organize a playtesting group let me know!
here some of the image of the simulator
- i'm spending some days in the effort of inserting on tabletop simulator all the miniatures to beta test the game... i upload a screenshot to let you see the situation.
Need to finish also the minis.. after that step i'll replace all the items here with the "beta" ones, more polished and with less poly.
- all the 7 light infantries are done time to check the faction's knights then, and the last mini heroes and foes.
- some light infantries are done (not so good but easy enough to be recon)
- the game deck is done (using nandeck software) and is usable for the beta test. the loot deck also is done (using nandeck software, again), i put 2 sshot of them :D . now is time to finish the light infantries (hope in this week to finish them all).
- happy bday to me :D
the "economic" map grid is done (https://www.thingiverse.com/thing:3041636), that is a buildable hex map grid you could virtually expand to any dimension ((n)8x8 hex map)
the strongest "map grid" is under the rebuild hammer (blender) and probably will make it on a week or similar.
- i add 2 images of the cards decks needed to play the game (i reprinted again, cause i'm going to make a test play)
- i've spent last week on remaking the "loot" card deck, and is on the way to be ready.
next week i try another pair of betaplay, maybe i'll put some photo.
- not so many free time in this weeks (working !) so slow process at least on minis, the manual is under revision. and the map scenery start is probably decent at the moment.
- i'm planning to finish the heavy infantry block, just one is remaining (the sorceress) (some need weapon to be "more" fat ehm...thick :D)
- heavy inf of neutral town is done and also the Tonhl's army now have the heavy inf (suicidal inf :D)
- heavy infantry factions are almost done, i printed some and the swords were too thin (frag me!!) so i raise the thickness of them. Need to test the new with a print.
But now the prophets factions have customized heavy inf. time to customize also the powerful knights.
-Another minor hero is done, Ximenes the swordmaster (https://www.thingiverse.com/thing:3003826)
- after doing the ballista (the first siege, the second will be,obviusly a catapult) i manage to mold the magic pool site and the village. Now remains ruins and the minor heroes (of which i have almost all the idea done... need to finish 3 of them in different skills)
- manual is done for the movement parts and for the faction description, probably i will upload it as a first part asap.
- archer is done (at least his first test), they have 2 ammo slot, i need to remold a bit the arrow-pin cause i would prefer to make it with the feathers side up
- time to build the siege weapons :D
- the manual is proceeding and the pawns are almost all done (the remaining difficult one are the first sister mage, and the darkness queen cause i dressed her very badly :D, the other are infantry and siege but nothing really hard :D)
- i'm testing some match in solo play (on computer simulator) and some rules are too way slow so those need to be rewritten!
i put some screenshot of the solo game... it appear fun to me :D
- the first of the dark Queen minions is almost done, personally i like it :D , now is time to make the corruptor and the evil sister.
- prophets heroes are almost done (at least, their beta :D), now is time to do some
archers and evill troopers...
- Knight with mace and towershield : [redone] this is the neutral faction knight, (probably one of the rarest in the game lol), i added the -withshield and -withoutshield model stl. need to print it to test but have less "too thickness factor".
the game carddeck is in wip, 42 cards are done, i am testing them and in combat phases, also, the spirit knight was reshaped to reduce too thick parts and the tao-shield was redone to easy the 3dprinting. also i upload the shield model separetedly and the knight with and without it.
explaining a bit the crafting situation,
- Cities : there will be 2-3 type of cities, with 1,2,3 hightowers (the more the harder to defeat, cause the hightower will give more defensive bonus) so City need to be done the 2 and 3 hightower versions, but i need to check the pin-zone before to go on.
Ruins/special hexes: there will be 3-4 ruins type, like dungeons, cemetery, broken towers, magic-pool. Some are already under crafting, other will have to be done.
Terrain Hills : hills are probably done, they are combinable and they stack in the grid
with ease, so, i need to print a bunch of them to test it, but appear to be ok.
Terrain Forests : forest appear to be ok, 1,2,3,4 hexes combinable, need to print in green pla to see the eyes sight, but appear ok (at least to the test i done)
terrain Mountain : need to be redone completely, the one i make are too ugly to be seen :D
fortress : there will be only the 2 hexes fortress (the 3 hexes planned but i dont like it)
Castles : appear to be ok, need to check the pin-zone with pin-barrel and flag-standard but the construction appear ok.
magic tower : need to be printed to check if is buildable, at my eyes appear ok, need to print it asap.
Units : need to be redraw the basic one, and helmets are too thin, so , blender and solidify need to be used better :D
- heroes : the evil Queen of Darkness is almost prepared to ravage this world, miss the evil sceptre and probably need to improve the shaped the body and need to prepare the print, she is on the way :D (i put a screenshot of her today)
added the 2 pin-items already done:
barrell-pin ---> need to be tested on barrell (salmeria) but it could be ok.
arrow-pin ---> waiting for archers units :D
magic castle ---> need to be tested on print
castle ------> tested on print, appear ok
fortress ----> tested on print, need to be recheck a bit the hightower space (or i print too fast :D)
Hills ------> done 1,2,3,4 hexes, all are combinable so no need to do more
Forests--> done 1,2,3,4 hexes, all are combinable so no need to do more
City -------> need to test the Pin-able zone, cause the barrell/banner zone is limited
fortress---> need to enlarge a bit the high tower slot, the pawns i printed will have hard time entering it.
units-------> need to recheck and reprint... hard work wait me :D
What is missing:
the coinages (i try do it, cause i have lot of fun in blender :D)
some of the pin-items (arrows for archers, barrels for supply and flags are the most important of this kind)
some of the minor heroes (and foes)
orcs and undead
need to refine the factions knights (but crest , coat-of-arms and shields are easy , or at least, appear to be :D) this is NEXT TO DO THING!
- need to refine the factions light infantry (the printed one was printed too way fast to be good as i wished)
Hope that this collection will be better than put items alone in thingiverse cause it's going to be a real mess otherway.
Don't esitate contact me if you want some info, look at the manuals or also criticts are very welcome.
The Rule book is in italian at the moment, i will translate it as soon as i find a group of beta players ( anglophone :D)
try to resume the actual situation (a bit messed up cause i've been in shortage of spare free time :D)
Faction: darkness (NPC)[black side]
Faction: sorceress sisterhood [brown side]
Faction: prophet Belgor [orange side]
Faction: prophet Dalamar [blue side]
Faction: prophet Shuren [purple side]
Faction: purifiers(NPC)[white side]
Faction: neutral cities(NPC)[dark grey side]
--- more (2?) are coming :D
Terrains and special zone (table top maps)
-magic pool (https://www.thingiverse.com/thing:2996073)