This is a base for a student designed figurine. When the figurine is placed on the Coding Guide Base, students will use it as a reference for moving their sprite in Scratch, Code.org, or another basic computer programming site.
Overview and Background
When learning to code, students are often confused with perspective and giving directionals. Students need to learn to give directions to an object from the object's perspective rather than from their own, which can be confusing.
Lesson Plan and Activity
- Using Tinkercad, students will design an object that will fit onto the Coding Guide Base.
- This object should be small enough to fit completely inside the center of the base which measures 32.00 x 32.00 mm
- The object can be a person, an animal, an alien, or a robot. It must have a very distinct front and back. See example below.
After printing the objects for each student, they will use the Coding Base Guide to help with determining perspective and giving directions to an object while coding. The object should always be placed on the base facing the up arrow.
Print the Coding Guide Base for students.