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Estic creant un joc de taula modular que no requereix daus, tan sols imprimir les peces i les cartes.
El joc consisteix en crear una nau espacial, des del seu inici més bàsic, fins una estació interespacial amb molts habitants i recursos a administrar. Tot manejat amb les cartes que aniràs prenent en cada torn, amb enemics a destruir, planetes i llocs estranys a explorar i tot això sense daus a tirar.
I'm creating a modular table game that does not require dice, just print the pieces and the cards.
The game consists of creating a spaceship, from its most basic beginning, to an interspace station with many inhabitants and resources to administer. All handled with the cards that you will be taking in each turn, with enemies to destroy, planets and strange places to explore and all this without dices to throw.
It is still in process. 19-10-2018. I have made the two structures where everything else will go.
This game is based in 28mm OpenForge.
Structures: The structures is where everything else goes.
Turrets: The turrets are defenses of the ship against enemies.
The turrets only have to be put in the square structures.
You can place turrets with a long structure in the middle, but if the square structure touches another one, you can not place any turret there. Look at the image.
The different numbers of the turrets indicate the damage number.
- Habitats: Habitats always have to be in a corner, they have to touch at least two sides. The numbers are the total number of inhabitants available in each module.
20-10-2018. Missile turrets! Nothing more powerful than launching missiles against your enemies, destroying them to the act.
Each missile has 5 points of damage.
The rule for every offensive is that you can shoot everything you have in the same turn, if that destroys the enemy at once. And it is preferably the most desirable in this game...
- Shield: Ok, destroy is cool, but you need protection if they hit you. The shield gives you 100 defense points that you will have to subtract with the enemy's attack number.
For example: If the enemy hits you with a damage of 20 points, you take away 20 points from the 100 that the shield has, remaining at 80 points. The structure and the rest do not suffer damage if you have a shield on your ship.
By the way, the long structure has only 2 resistance points, the square structure has only 1 resistance point, everything else has 3 resistance points. Watch out!
- Cargo section: The cargo warehouse is one of the essential parts of every ship, you need a warehouse for the materials that you are finding and winning during the game. Everything is going to be built based on what you have in the cargo warehouse.
The rule for the cargo warehouse is that a face does not have to be stuck to another thing, the other faces have to be glued to structure or to other cargo warehouses increasing the space.
- Command: You can not govern a ship without a rudder, so you start with a command section on the front of the ship, which is one of the essential pieces that you start with.
Estoy creando un juego de mesa modular que no requiere dados, tan solo imprimir las piezas y las cartas.
El juego consiste en crear una nave espacial, desde su inicio más básico, hasta una estacion inter espacial con muchos habitantes y recursos a administrar. Todo manejado con las cartas que irás tomando en cada turno, con enemigos a destruir, planetas y lugares extraños a explorar y todo esto sin dados a tirar.