Ironman MK3 HighRes Parts

by yzorg, published

Ironman MK3 HighRes Parts by yzorg Oct 28, 2012


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107177Views 31553Downloads Found in Sculptures



Credits to hal8999
Free model from Turbosquid.



just plain 3D Parts.
no joints or hinges yet.

I saw the uploaded Ironmen.. but i knew i had a better basemesh somwhere.

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hey, thanks for your work.
but can you please upload step or iges files of the parts so i can create stl files on my own? or rework the stl files.
there are some bad surfaces in the files.

there are no step files. its free data from turbosquid.. see the details. :)

To print the correct size just scale each part by 0.2475 to give you a combined size of (X)202 x (Y)312 x (Z)261 :)

If I reduce the size of this print will the details stay the same?

We have printed in two sizes, Both came out pretty good.
Painted one of them.
When you print the parts separated they don´t fit that well together.

Desc says not print ready, has anyone tried to print?

u read description.. :)

hi could anyone tell me what unit measurement is this in? wanna try and print in full size.

I printed to printed the whole one but made it really small. Printed great with support material.

I kinda want to print one that fits in my hand :)

i dont know.. its on the computer. where we measure in bytes there. ;)

Why the faux screws? Did the movie helmet have those?

as you see in description it is not made by me. :)

I think it's based on the MkIII, which did have screws / rivets - http://www.mwctoys.com/images/review_imhelmet_1.jpghttp://www.mwctoys.com/images/...

i may be new to the 3d printing scene. I have a replicator 2. and I'm familiar with netfabb to prepare 3d objects for 3d printing. Ive scaled the helmet file you provided here as a whole. Any advise on sizing the separate parts to match the sized helmet stl?

Dont use netfabb first.. you can use it after you have the right scaling. (its made mainly for mesh repairing and printing) i realy suggest you use a dedicated 3d-software like sketchup or blender... and for these there are enough tutorials around.

scale the parts numerical.. and redo the same scaling for every part.
or import all parts into one scene, group them and scale altogether.

Hey so when I try to put this onto a maker 3d printer it is toooo big. Did you export the dimensions of the stl in inches or mm?

you dont read descriptions dont you?

this Mask is for lifesize reproduction... if you dont know how to scale it down you shouldnt try to 3Dprint this one.

I have a printer that has a 10" x 10" x 12" build size, and it doesn't matter if I import in inches or mm, the top piece by itself is about 10 times bigger than the build area (when in mm, even larger in inches). I can scale it to whatever I want, but the only way to get an accurate size is if I know what you used to export the stl.

i didnt export it. came as it is from http://turbosquid.comturbosquid.com
with a decent software you should be able to import all parts and assemble it digitally. then globally scale or cut the parts so they fit your printer.
i have seen better optimized ironmen online here. maybe your better with a printready model.

So what exactly would this need to be print ready?

dependin on you needs.. want to build a costume od just a small bust?
in case just a small print then use the other meshes on thingiverse. my object is for rather big reproduction. you need to cut the holes and connections between parts yourself.