The thing here is my first attempt at combining OpenSCAD and SculptGL, an excellent browser-based sculpting app.
The dragon generated by OpenSCAD is based on Dragon - proof of concept. After rendering and exporting STL, I imported it into SculptGL and do some sculpting.
dragon-openscad.scad is the OpenSCAD source code. The
dragon-openscad.stl is generated STL. The
dragon.sgl is the exported file of SculptGL. You can import it directly into SculptGL and play it. The
dragon.stl is the final work.
One tip is rotating the model to concentrate most supports in the front of the dragon, such as the make by my friend: