Dungeons & Dragons Custom Tile Creator
This is an initial take on a DnD tile creator. It will get updates.
This robust little tool creates extremely simple tile hedrons, but has lots of possibility for unique tile group shapes. I will make a writeup later, as I continue working on this, but for now, you have two ways to create terrain layouts.
Simple, matrixed tile groups can be created by updating the rows and cols values. More complex shapes can be created by creating a tileset vector array, to place individual tiles at specific points. An example of such a U shape has been represented.
Try it out, and show me what you make!
The orientation of these tiles has been specifically placed upside down, because I am working on a system that will create connectors and print upwards. Stay Tuned.
An optional cutout feature has been implemented with a wallsize value. With this you can cut down on print times, by only printing in the upward orientation, and not having to worry about infill and top layers.
Add thread holes to link your tilesets together. Set your own size of thread hole, and set how many of them will be evenly spaced on the walls.
So many variables
Set the height of the tile stones. Set the height of the base. Set the wall thicknesses. Set the size of "top" layer. Set the gap distance between stones. There are so many options here, you might get confused, but just try setting some values and see if you can make something slick.