One of my all time favorite games, Original Quake. The mapping and modding community is still thriving and they are making amazing new content for this super fast and twitchy FPS that is (in my opinion) way better than the original content/maps.
Figured I would print some of the enemies from the game. I think I am going to try and paint them accurately.
I used Pakscape to extract the .mdl files, imported them into Blender with a quake .mdl extension so I could select the animation frame that I wanted. Resized & prepped in slic3r PE. 270%.
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